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First of all, I want to apologise about how long it all takes… It’s quite a lot bigger than any other part of this mod, and I don’t really want to cut any corners. But now all the big questions are solved, so hopefully it should be an easier from here.

Here are the few main things added lately:

• First of all, I found a very neat way for online servers to set CSP as a requirement. The idea is basically to alter track ID in server config in such a way that original launcher wouldn’t find the track and somebody without CSP wouldn’t be able to rename the track to match. For extra layer of protection, it also alters “surfaces.ini” on server side. Also, with a similar trick I added extra flags for entry list, allowing to, for example, force headlights on for certain car (or all of them).

• Refraction in rain drops seen in previous videos now works in triple screen and both VR modes as well. But also, now glass shader can use it as well.

It’s not as accurate as that raytraced refraction, but as a cheaper and easier to cofnigure alternative solution for cases like above, or for tracks, it should work pretty well.

• Soft particles (similar technique is used for rain drops) now too work with triple screen and VR, only requirement now is to keep YEBIS enabled. 

• Added new particles effect for drops of water falling from cars (in collisions or just slowly over time). 

• Windscreen raindrops have been pretty much fully reworked comparing to that video (that is what took most of the time).

I also made a new Trello board so both you and I could monitor progress and keep track of features to implement: https://trello.com/b/6rVlBH9O/ac-patch-rain.

Now, if you would have some spare time, maybe you could help me with a bit of testing? This build is not ready at all (as you can see from Trello board, some important things like WeatherFX integration or quite a few physics things are still left to do), but it has most of visual stuff. I might have gotten carried away in a few places, so I wonder how big of a performance hit it is and how much I need to cut away for it to work properly on different GPUs. You can use built-in WeatherFX debug app (the one at the bottom) to enable and adjust rain, check timings for different effects and quickly disable them to compare. So if you have any performance issues, please send me screenshot of those timings and your GPU model, that would be a great help.

I attached configs for Brands Hatch, Nordschleife and Spa, and config for GT86 (which isn’t really necessary, wipers guessing should work on most cars now, but just to be sure). If you want to test windscreen raindrops, switch PREVIEW_WINDSCREEN in rain_fx.ini to 1, although I suspect it won’t work on Windows 7 right now (will fix that). Oh, and please don’t use those track configs as an example, their format will most likely change before the release to add protection from changes.

To test rain physics, you need a car with extended physics and rain preview physics enabled. Just unpack car’s data.acd, move it aside (so AC would use data folder), open “data/car.ini”, change HEADER/VERSION to “extended-1” (or “extended-2” if original was 2) and add below:

[_EXTENSION]
RAIN_DEV=1

All of this to ensure people wouldn’t use possible quirks of wet physics to get an unfair advantage with competitive racing (also, yeah, whole rain thing wouldn’t work at all online, in special challenges or if it finds RSR app active). Of course, those limitations are only for development period, I just want to be extra safe for now.

Thank you for all the support and, again, very sorry for how long it all takes, I’m trying to get it finished faster now.  

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Comments

Anonymous

how to use rain, becouse idk

Anonymous

Hi, as i understand you have to enable it manually in the app bar under PatchApps -> WeatherFXdebug -> Rain/Wetness/Water in percent.

Anonymous

I can't seem to access the trello board, as it's not public. Is there a way to get an invite?

Anonymous

Outstanding work. Brilliant mate. I have a 1080ti an nearly no noticable impact on fps. Will check Pimax VR tomorrow.

x4fab

Oh, awesome! Is that with windscreen raindrops? But I also will optimize a few things and add lower quality setting too, seems to have quite an impact on some GPUs

Sergi Canaleta

i am trying it with gt86 and nordscheleife tourist with sol enabled and doesn't work, how i can correctly setup it?

Anonymous

Work, but next one , I can't opened data.acd , when I opened looks like something artefacts and I can't changed extended on -1 etc and Dev rain added

Anonymous

Which car, did you copy the folder? If yes unpack data in original folder and copy to copy :)

Anonymous

I tried it in my two pc as sigle gpu and sli titan xp x2 and 2080ti x2 all work perfect thanks

Anonymous

I have maindfaq xD i can't do this , which folder ?

Anonymous

No problem :) The folder where your data.acd is located

x4fab

Great news! Although I’d be very upset if it would have any performance issues there 😅

Anonymous

Thanks a lot , because I idiot with this , I can't changed car for rain physics etc, and only kunos cars will be work physics in rain or random too ?

x4fab

Random would work too. Here is a patch for Kunos Corvette C7: https://drive.google.com/uc?id=12lB01cM4nscuewRTbpmyRaHulZYxpxiG Replace data.acd by data_original.acd afterwards to get original data back though. And I also included VAO patch made with new OptiX bakery taking bounced light into account, looks much better with it :)

Anonymous

Hi i can't see any rain on the exterior of the car or on the track. I'm using sol 1.5.4 Rain sounds/wipers etc work fine but replays have no rain. This is with gt86 on nords with normal rain(sol) weather. Edit: and this is what i get when i click on weatherfx debug https://imgur.com/e0wVZjN

Anonymous

OOOOOOOOOOOOOOO, DAMN COOL!!!!

Anonymous

Did you extract the Patch version attached to this thread in your assettocorsa root folder?

Anonymous

no rain sound yet, right?

Anonymous

Hey Ilja, I wonder if you could help me. WeatherFX won't show anything about rain on Debug, I disabled and changed lots of settings and stilll couldn't get it to work. I used the GT86 and Brands to make sure I was using correct configs, and not even that worked. I know this is a preview but I am dying to try it, please!

Anonymous

Great! I try test the new build, but...appears this issue https://i.gyazo.com/7d9666f7ffef84a330737773618427cd.png https://i.gyazo.com/281652f3e833a62a25ef1da7a2283784.png

Anonymous

https://ibb.co/Hrq5yMF Rain drops appear to be disabled but I am not sure why? Can you answer that please?

Anonymous

This is looking GREAT!!! Thank you so much!! I noticed that when I set lots of rain, I can see rain drops going through the dash too. But I guess this is because I incorrectly tested the AE86 instead of the GT86. In the GT86 it looks good! amazing!

Zip Zap

If I could make one suggestion, grass should be darker and wetter. Other than that, very solid build!

Anonymous

drove nordschleife for around two hours with no crashes or lag spikes, my computer has a 3700x and a 5700xt with mostly max graphics and the k34 filter. it looks absolutely incredible, only suggestion is that the grass doesnt look particularly wet, maybe make it less bright? other than that its amazing

Anonymous

Great Work Thank you!

Anonymous

Really nice work! Thanks!

Anonymous

谢谢!

Anonymous

I am all over this, Ilja. You are incredible. Will test today. Fantastic work. Absolutely brilliant.

Anonymous

I have drop fps from 15-25fps :/ sometime more on rtx 2070 super

Anonymous

problem on the kunos m4 , only one wiper is working https://imgur.com/jzYDzMf

Anonymous

Sensational! In my opinion the droplets falling from the sky are still a little bit too long (the "white lines"), maybe half the length would look better, or increasing the translucency... Especially during night it looks like driving with a white wall in front of you: https://www.youtube.com/watch?v=_in8GGMXvps the effect is really cool, but toning it down a little bit would result in an even better immersion imho... I think in reality this effect is really subtle: https://youtu.be/up04YnXbhq4?t=1074 Other than that, I have no words for what you've already achieved! Thank you a thousand times, Ilja!

Anonymous

The patch is not available to install for me :(. Did I install it incorrectly? It's there but greyed out.

Anonymous

Je ne conprend pas comment l'instal j'ai payer sa m'envoie vers un lien pour telecharge content manager full que j'ai deja

Anonymous

The link for the rain equipped CSP is above, 'lights-patch-v0.1.62...

Anonymous

Unfortunately, I dropped the patch. Tried out the GT86 and I get this error Error might have something to do with: AC\cameraforward.cpp (443): CameraForward::renderBlurred AC\cameraforwardyebis.cpp (1261): CameraForwardYebis::renderApplyEffect AC\cameraforwardyebis.cpp (1182): CameraForwardYebis::render AC\sim.cpp (2564): Sim::renderScene AC\game.cpp (275): Game::render AC\game.cpp (275): Game::render AC\game.cpp (275): Game::render AC\game.cpp (126): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup

Anonymous

Okay, turned off Motion Blur and it fixed the problem. HOLY CRAP, ILJA, THIS IS AMAZING!

Anonymous

So, my pc is not good, is a FX-6300 and a GTX 1050. The FPS have dropped from 40/50fps to less than 20 fps with the 1.62. But the quality of the rain is amazing. Hope to get a new pc soon to play with the rain.

Anonymous

This may have broken my AC. All I get on start of race is this: AC\game.cpp (23): Game::Game AC\acs.cpp (450): wWinMain f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup

Anonymous

Still not able to get this working, can someone share their process or help me get going, please? I dropped the files into the AC root folder, replaced what they asked me to replace and in the CSP About & Updates I can see it in the option, it has been selected but is also greyed out. When I open the game, Spa with GT86 for instance, Rain sounds are there (because of SOL?) but when I got to Weather Fx Debug, there are no options to enable.

Anonymous

I wouldn't drop it into the root folder...drop it into content manager and then install it using the green dropdown.

Anonymous

How to turn on reflection car in puddles?

TNW03

i'm loving it thanks my pictures are on point!!!

Anonymous

Techno , where is the SSLR ? I can't found

Anonymous

I got it , I turned on but not work

Anonymous

Hi Ilja, I upgraded to 1.62, installed the configs, and edited the car.ini for a couple of cars, but now the track seems to load ok, but when the car is loading I can see it says "Initializing WeatherFX: creating volume texture . . ." and it then hangs forever with the blue cursor whirling. Any ideas? Thanks

Anonymous

i have this error, help me pleasee! 00007FFC6BD9CF44 (DWrite): (filename not available): lj_get_camera_params_as_vec3 00007FFC6BF8CC24 (DWrite): (filename not available): FW1CreateFactory 00007FFC6BF28263 (DWrite): (filename not available): lj_set_fireworks 00007FFC6BF21E1C (DWrite): (filename not available): lj_set_fireworks 00007FFC6BF231A3 (DWrite): (filename not available): lj_set_fireworks 00007FFC6BED4837 (DWrite): (filename not available): lj_set_fireworks AC\stereocameraforward.cpp (660): StereoCameraForward::oculusRenderPass 00007FFC6BF3BA2F (DWrite): (filename not available): lj_set_fireworks 00007FFC6BED63CA (DWrite): (filename not available): lj_set_fireworks 00007FFC6BED4D12 (DWrite): (filename not available): lj_set_fireworks 00007FFC6BF3BB1E (DWrite): (filename not available): lj_set_fireworks AC\stereocameraforward.cpp (611): StereoCameraForward::render AC\sim.cpp (2564): Sim::renderScene 00007FFC6BF365AD (DWrite): (filename not available): lj_set_fireworks AC\game.cpp (275): Game::render AC\game.cpp (275): Game::render AC\game.cpp (275): Game::render

x4fab

Please make sure to have original AC motion blur disabled

x4fab

Could you please send me custom_shaders_patch.log from documents\AC\logs?

x4fab

Thank you! Just to clarify, do you mean grass for Grass FX or original Kunos grass?

x4fab

Thank you, I’m very happy to hear it! Sure, I’ll work on wet grass more

x4fab

Hmm, that is pretty strange. Could you please DM me a screenshot of timing section of WeatherFX debug app?

x4fab

Thank you! I shortned them and made them more transparent in the new build, could you please check if it’s better now?

x4fab

Oh, could you please send me custom_shaders_patch.log from documents\AC\logs?

x4fab

Very sorry about that, please try the new build, I believe it should work now

x4fab

Thank you! Could you please try the new build to see if it’s any better?

Anonymous

OK now I can get the GT86 on track with build 15, but I can't get it to rain! Rain is selected in Sol. Thanks for any help!

Anonymous

Content Manager > Settings > Assetto Corsa > Apps

Anonymous

I still cant get the puddles to show. SSLR enabled. Motion blur disabled. RSR not even installed. The rain works, but only if I use the debug tool. If I set the rain in the race settings, it doesn't start, I have to do it manually. Any help would be greatly appreciated.

Anonymous

You can get the puddles to work by going into weather debug app, and clicking 'link' and increasing rain. I don't think sol makes the puddles appear yet, and my wipers will no longer auto activate in rain

Anonymous

Most of the time, I can't load the game properly.Only a few tracks and vehicles can work properly.