Another progress report (no preview build yet) (Patreon)
Content
First experiments with puddle maps. Just a repeated texture all over the place for now, to set transition and materials. And, of course, puddles shouldn’t look like that, it’s temporary. :)
Also, found a way to improve wipers trace, now it’s much smoother. And performance seems to be getting much better now, with separate set of shaders. Rain drops now take only about 3 FPS from 66 to 63, and I believe other parts can be optimized too (right now those procedural maps are quite heavy, but I think optimizing algorithm and possibly reducing refresh rate would help a lot, and if not, resolution always can get a bit lower too).