A bit more progress with rain (no preview builds yet) (Patreon)
Content
It took longer than expected with those updates for Content Manager, sorry about that. But I’m still working on rain! Here you can see another idea in action.
Previously, I was using something based on approach described here — a few static textures and some procedural code to make them move. It’s a very neat solution, but it doesn’t seem flexible enough, and might be a bit too taxing, all those calculations to break tiling and separate phases in time. Oh, and there is another massive problem: wait in a same spot for a while and you’ll see rain repeating itself.
So now instead I use procedurally generated textures, and they allow for much more flexibility: for example, I can adjust rain drops size, intensity and amount separately. For example, here I increased amount of rain drops in several times, for some sort of stormy look. And it also simplifies surface shaders, which is always a nice thing.
Here you can see how that texture actually looks. And this is how rain drops could look on track surfaces. So, development is in progress, something should be ready relatively soon, unless I’ll run in some unforseen problem as it often happens.
Thank you all for your support! And please stay safe out there in these strange times.