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CSP v0.1.80 preview428 is here! Finalizing update

Since the last update we were working on preparing a functional and reliable public build, so, again, mostly fixes and improvements, a lot of them related to features for developers and content creators. And now, a bit more testing and I believe this build (without rain for now) can be made public! Well, hopefully.

But, of course, as usual, there are also a few new features, most notable:

• Handling of lightweight cars with rain greatly improved, the visuals got some fixes and updates as well, to increase overall feeling of wetness.

• NeckFX got a major update: now head movement can also be controlled by a Lua script, making things a lot more customizable and extendable. There is already a new default implementation replacing the old mess, a lot smoother and easier to configure. It is enabled by default, although you can disable it to return to the old logic. Also, an ancient option for rendering helmets got an update too, now working with all Kunos helmets, with greatly improved rendering, optional blur, and rain support.

• WeatherFX scripts can extend or even replace original YEBIS post-processing implementation with a new one. Default style now can do its own post-processing instead of YEBIS, which should be somewhat compatible and look similar, but run a lot faster, saving a lot of both CPU and GPU time. If you were disabling post-processing in AC video settings to save a bit of FPS, maybe it is time to try and turn them on? Sun rays do add a bit of cost even to the new approach, so if you really need FPS turn them off, but even with them it seems to be a lot more reasonable in terms of performance.

• If you are doing some video recording or streaming using OBS, CSP now has an OBS plugin allowing you to, for example, capture game image without UI, capture UI (or just individual apps) separately, record the whole scene from different angles (with a somewhat simplified shading) and more. And Lua apps can also add their own custom views too.

• There is a new WebBrowser app on the App Shelf, made possible with Chromium Embedded Framework which is now included with CSP (don’t worry, those extra 100 MB will be downloaded and installed only if you need it). Apart from regular browsing, you can also use it to turn any website — such as, let’s say, YouTube or Spotify — into an AC app, having it pinned separately and always be easily accessible. Of course, other Lua apps and scripts can use it too, so tracks, for example, can use a simple HTML file to draw something like a leaderboard on a texture.

• Also, a new Unbound app can help you during the race if you forgot to bind an important function like changing brake balance, MGUK mode, windscreen wipers, and such. You can even steer and press pedals with it, although I don’t think it’ll be that useful in most cases.

• Third new app, Pocket Technician, can be used to tinker with car setups outside of pits. Of course, it would work only in single-player practice sessions (the ones where apps would have access to physics API), so competitive racing won’t be undermined.

• For all sorts of online communications, CSP (old and new UI both) now properly supports emojis. Not a big deal, of course, but this might help to make things feel more up-to-date. Python apps do need to explicitly enable it though, this way apps using emojis for regular icons won’t break

• For a few smaller changes: brake discs now can use physics temperature for glowing color, recording it in a replay, there is a new tone mapping function better preserving saturation (you can try it with built-in filters editor), AC leaderboards (like the one switched with F9) got an option for using actual race positions for ordering cars, windscreen wipers audio volume can be adjusted in AC audio settings, CSP Debug app can show contact points and drags cars a lot more stable with a proper physics thread worker, with new Content Manager you can now configure gamma for each of AC axis inputs, and also a few physics experiments proven worthy and stable have been moved to be always-on for both offline and online races (and a new one added, state extrapolation solving issues with shaking with apps like Drone Camera Pro).

A lot of bugs have been fixed as well, of all sorts. For instance, the reason grass looked so dull was pretty much only because of a few typos. New trees no longer fade out when switching between LODs, autopilot (Ctrl+C) no longer crashes in pits and can deal with rain, ExtraFX emissives no longer require a reload to work, ghost is visible, and the whole thing is even compatible with Sandy Bridge Intel CPUs again. And a lot more, you can see the whole list here. And here is a link for a quick install.

Coming next is, of course, the public update, and after that we’ll finally be able to get back to bringing more new features, some we’ve already have some progress on, such as physics for some other types of surfaces. 😉

Thank you all for the incredible support! 
Published: 2023-10
🔥 CSP v0.1.80 preview428 🔥- Major Highlights! 

Hello, dear patron! We're excited to unveil our latest update and want you to be the first to know:

-Enhanced Rain: Lightweight cars now handle better in the rain. We've also revamped the visuals for an authentic wet experience.

-NeckFX Overhaul: Control head movement with a Lua script. Experience smoother, easily configurable head movement right out of the box. Plus, improved helmet rendering and rain support.

-Boosted Performance with WeatherFX: Switch from YEBIS post-processing to our faster, CPU & GPU efficient post-processing. Give it a shot and experience better FPS!

-OBS Integration: Stream and record with advanced features. Capture gameplay, UI, or record from unique angles. Plus, Lua apps can now offer custom views.

-WebBrowser App: Turn any website, like YouTube or Spotify, into an AC app. Also, Lua apps can leverage this to create dynamic content.

-Unbound App: Adjust car settings on-the-go.

-Emoji Support: Both old and new UI now supports emojis for communication.

-Improvements: Enhanced brake disc visuals, windscreen wiper volume controls, improved AC leaderboards, and more.

-Bug Fixes: We've tackled various issues, including visual enhancements to grass and trees and made the platform more stable overall.


Your support has been monumental, and we can't thank you enough! 🚗💨
Published: 2023-10
Dear Patreon subscribers,

We are thrilled to announce the latest update for CSP, bringing new features and improvements to enhance your gaming experience! Here's a brief overview of what's included:

    Rain Effects: Our team is working hard to finalize rain effects. Expect more realistic and immersive driving in wet conditions .

    Improved AI: We've made numerous tweaks to AI behavior, ensuring better adaptation to changing grip conditions and safer driving during rain. AI will now choose better trajectories, avoid dangerous curbs, and select tires more appropriately.

    New Soft Lock: Our alternative soft lock implementation, available in the FFB Tweaks section, is more accessible and compatible with a wider range of steering wheels. Lua scripts can now be used for custom FFB post-processing.

    Voice Chat: We've integrated a built-in Mumble client for seamless communication during gameplay, including in-game icons, UI, and 3D audio effects.

    Enhanced Photo Mode & Post-Processing: Enjoy custom tone mapping functions, on-the-fly color grading, and new lens options for unique and stunning screenshots. The updated CSP Debug app also allows for changing time, date, and weather conditions in replays.

    Please special attention: The weather controller option is in the weather selection menu under controller now.
You can still select "weather style" in settings - custom shader patch - weather fx. There you can choose Pure. 
However, for the Sol planner to work you need to select the appropriate controller in the weather selection menu before the start of the race in Weather section in the Drive.
Since this has changed, Peter will redo the usage and installation instructions in an upcoming update.

This time you need to update Content Manager and CSP together. 

Stay tuned for more updates and improvements as we continue to enhance your gaming experience.
Published: 2023-04
🏁  CSP v0.2.2 Update - New Features and Enhanced Stability

Hello! Committed to continually enhancing CSP and this update is a testament to dedication. While focused on stability and quality improvements this time, exciting new features are just around the corner!

🔧 Major Stability Improvements: latest update for CSP focuses primarily on bug fixes and enhancements. Worked hard to make the game more reliable and smooth, addressing numerous issues from the previous update.

🌲 BC7 Compression for Enhanced Performance: Optional BC7 compression to improve loading speeds, reduce VRAM consumption, and boost in-game performance. This feature, while optional and off by default, can significantly enhance your gaming experience with a minor trade-off in disk space.

🎵 Revamped Audio Experience: Get ready for a more immersive sound with audio update! Tweaked reverb settings, improved occlusion effects, and added subtle reverb to interior audio, elevating your racing experience to new heights.

🚗 Better Support for Cars without LODs: Added two new options in Graphics Adjustments to optimize performance for LODless cars, including an extra LOD option to balance visuals and performance.

🖥 Taskbar and UI Enhancements: Based on your valuable feedback, revamped the taskbar with a streamlined mode, a new compact option, and improved category collapsing features. Plus, reverted the onboard settings app name for better familiarity.

🛠 Dozens of Fixes: From persistent smoke effects to improved taskbar functionality and enhanced controller integration, tackled a wide array of bugs to ensure a smoother racing experience.

🌟 Upgrade to Member just for 1$:  Upgrade to subscription for exclusive access to all the latest features and updates.

Thank you for your continued support!
Published: 2023-12