Home Artists Posts Import Register

Content

Everything is on schedule!

I've completed recording for Return of the King after playing through both the endgame PC content, and also giving the Xbox version a go as well. After going through a bit of a nightmare trying to get the PC version to detect triggers (using several controllers) I gave up since it at least accepted bumpers, which worked out perfectly fine though using the special abilities was definitely awkward. Widescreen required me downloading a patch for it, and while it did stretch out the UI elements luckily the 3D graphics were rendered correctly so I was willing to take that hit. I'm already well into editing and a guest has sent a part ready to be included with the help of an artist and audio engineer. 

I fully expect the video to be finished this week. 

Unfortunately, as this is a movie licensed game I'm not sure when it'll actually be public on YouTube this week. 

The game uses both music, sound effects, voice lines, and entire clips from the Lord of the Rings films, and after uploading test footage of a few parts on YouTube it immediately began yelling at me that some clips were muted, others were monetized by the music owners, and others were outright blocked. Others were . . . completely fine. I've done enough testing to get a less vague idea of what will upset the bots the most, but it's still very likely that it's going to be in dispute when I get it uploaded. While at this point I don't mind them grabbing the ad revenue since Patreon has me covered, my biggest issue is that the video would be blocked in several countries and I don't want that. With this in mind, I'm going to be uploading two versions of the video. One will have content that will upset the bots that I'll try to dispute, but the other will be "the backup" using a completely different music mix and with a lot less cutscene footage from the game. Copyright holders have an entire month to respond to a dispute, and if they say nothing about it than the video can go through as normal. I've had some holders release a claim within a day, others have just run out the clock. Regardless of what happens, you all will have an earlier look at it if it's not resolved within a week whether it's the backup version unlisted, or putting the original video on something like Dailymotion or Vimeo. I might run a poll to decide that.

For now, I'm currently taking questions for the next video credits that you can comment below.

Thanks for all your support! This is the exact kind of situation where Patreon really helps out.

Files

Comments

Anonymous

Are there any projects that you'd really like to do but budget/time/game availability make it hard to do?

Anonymous

What in a game can stop you from making a video on it? Being already overdone by other people, i guess (dark souls)? Something else?

Anonymous

Would you be willing to review Bookworm Adventures Deluxe?

Anonymous

Do you listen to music or podcasts when editing? If so, what have you been listening to recently?

Binary Unit

Have you played Binary Domain?

Anonymous

What is your favourite MGS game?

Anonymous

Do you have any long term (several years) goals with the channel that your shooting for or are you keeping a more short term perspective?

Anonymous

Can you reccomend any good co-op games that perhaps don't get as much attention as they should?

Anonymous

What's your favorite coop game? Idc if its busted or not, I love games like Dungeon Lords which is REAL broke, but it's such dumb fun with friends; anything like that?

Anonymous

What games do you like but will never review?

Anonymous

Your videos have a wonderful style and presentation, that sets them apart from works of others. Have you developed guidelines for yourself to follow with each video? Or this unique style just comes naturally with every project?

Anonymous

Are you a fan of very hard/punishing games like Dark Souls?

Some Sketchy Guy

What is your favorite 40k faction?

Anonymous

Do you have a favorite rogue-like game?

Lars Schäfer

I am a little late, but anyway: Can you explain the meaning behind the name Mandalore gaming and why your logo is a knight helmet