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Next major thing I want to make in The Bondage Of Eliza, is the aftermath of the dungeon. Of course after escaping from some cultish bondage site, you go back to your own home, cozy and warm. But you are not necessarily going to be free of your restraints. For those that place the restraints upon you shall be the only ones with the keys to unlock them. As a result you'll have to return right back to the procedurally generated fortress if you want to remove your articles of restraint, and of course put yourself at risk of getting ever more bound.

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