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TBOE Tuesday devlog

  • Maid 6
  • Ponygirl 13
  • Cognitor 1
  • Another archetype (please specify) 0
  • Polish/bugfixes 1
  • Other content 0
  • 2024-05-21
  • 21 votes
{'title': 'TBOE Tuesday devlog', 'choices': [{'text': 'Maid', 'votes': 6}, {'text': 'Ponygirl', 'votes': 13}, {'text': 'Cognitor', 'votes': 1}, {'text': 'Another archetype (please specify)', 'votes': 0}, {'text': 'Polish/bugfixes', 'votes': 1}, {'text': 'Other content', 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2024, 5, 21, 18, 0, 44, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 21}

Content

This week I have been working on your subservience! The dungeon will have occasional detritus building up within it. Dirt and grime. If you are placed into the gear of the Janitor, then you will be able and 'encouraged' to go and clean it up. The idea is that rewards are available to those who do this cleaning and win the associated minigame, including more Janitor gear! Acquiring all pieces will make a 'bad ending' available in which poor Eliza is forever trapped in the bondage dungeon, on endless cleaning duty.

The longer plan is to use this as a formula to build other slave archetypes: sets of bondage which will be acquired through obeying - sometimes reluctantly - the whims of the cult, and which lead to a particular ending. Examples would be Maid (janitor but harder), Ponygirl (logistics), and Cognitor (drone-like thing whose purpose is to stand still and do calculations)

Exactly what's done at the moment

I want there to be five pieces of this set. I've made the art for all of them.

I've made the Janitor Collar functional, it beeps at you if there's something to be cleaned on that floor. It will also heal you if you clean something successfully, or punish you if you fail at the cleaning minigame. The punishment might be bondage. It also makes enemies non-hostile since they now recognise you as a member of the cult already, although traps will still activate.

I have made half of the Janitor Visor's functionality, it currently slightly blocks vision and provides an on-screen indicator to the nearest cleaning that needs doing. I would like it to block vision more and 'help' players to laser-focus on cleaning.

I've also made the cleaning minigame. It's the most complex minigame in the game for sure.

After that

And now my ears open, the archetype that will be made after the Janitor is still up in the air. So I ask of you what you'd like to see in that regard.

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