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Today I bring you an upd8. The major changes are:

You can win! There's an NPC at home from whomst you can claim victory if you become fully freed. The endings you have achieved (currently only the one) are visible on the save select screen.

The UI has been improved! As mentioned in another article, all the buttons and icons were spread haphazardly about the screen, as though they had been scattered by a hobo in the midst of an epileptic fit. It should all be more organised now.

Bugfixes! As usual, some outstanding issues have been completely destroyed to death. Most notably, the invisible wall bug is (probably) dead and buried, and in the past the game would crash when triggering Compliance Cuffs. No longer.

Cartography! As is standard in roguelikes, Eliza will produce a map of the floor as you force her to explore. The Universal Standard Videogame Map Button, Tab, will allow you to take a closer look.

As usual, with the patreon version, you can hit F3 to summon any item or object from the debug menu. Righto, I'll bring you more upd8s in an integer number of weeks. Daent awaaaaaaaaayyyyyyyyy...

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