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I'm a big fan of "Full Speed Ahead!" when it comes tO gaming. But I'm also a fan of accurate simulation - this is one of the reasons that GURPS is so attractive to me as a GM. I can easily mix the two into something approaching what I want to do and then set the dial on a game to game basis. Not many other RPGs do that. GURPS Powers introduced in a teeny-tiny box these little miracle things called "Plot Points" - which are essentially a way a GM can bribe a player to go along with something he might not like now for a awesome event that happens later on. Today I talk about Plot Points and how you might use them in your games. http://www.ravensnpennies.com/2014/09/gamemasters-guidepost-plot-points.html

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Ravens N' Pennies: Gamemaster's Guidepost: Plot Points, Expanded

One of the often overlooked things in GURPS Powers (and there are many) is a small box on p. 192 at the top right of the page titled "GM Bribery."

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