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Finishing up my three-part series on getting the players and GMs to sit down and figure out what sort of game they want to play.

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Gamemaster's Guidepost - Framing Your Preferences, Part III

Wrapping up my posts on framing a campaign, today I talk about putting it all together. Know that you know what your players want for their characters and the campaign itself it's time for the linchpin: What the GM wants. I see so many campaigns flame out fast because the GM and players were simply not on the same page.

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