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Today's post is a continuation of an earlier one and is all about framing the preferences the players have for the campaign world.

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Gamemaster's Guidepost - Framing Your Preferences, Part II

Continuing my previous post in this three part series.Previously, we talked about framing their preferences as concerns their characters (e.g., how much combat they wanted in the campaign on a per session basis). Basically, how the players expect their characters to react to the campaign world Today I talk about framing the player's preferences concerning the campaign world.

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