π Lustbound December 2023 | Brand new Morphs, Facial animation & More π€© (Patreon)
Content
Hello Lustbound Community!
Greetings from the Lustbound team! We hope this update finds you well. Despite the last few weeks of power and internet outages thrown our way by winter & snow storms, weβre excited to take a moment to share some of the progress we've made on Lustbound in the past month.
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Character System Enhancements
We've been diligently improving the character system, and we're thrilled to announce some noteworthy additions. The character system now boasts proper genital morphs, including "lips that grip" on the way out.
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Facial Animation Magic
Our focus on facial animations has also intensified. By implementing ARKit, we've standardized Estelle's facial expressions, making it easier to introduce and swap out characters using the same technology. Weβre addressing the lack of emotive expressions in earlier builds, ensuring Estelle now has the morphs required to react to various scenarios with expressions that convey her feelings. While the animations are still a work in progress, from moments of excitement to more intimate scenes, her facial rig should be able to capture the essence of the moment.
And that's not all! β Estelle's eyelids now follow her gaze, adding a touch of realism to every interaction such as when sheβs looking up at you during a blowjob, or looking down at you as she rides you.
Thanks to ARKit, we're also gearing up for lip sync capabilities, allowing Estelle to emote her lips and mouth automatically as she talks and moans.
We believe these enhancements will add a new layer of realism and immersion to your Lustbound experience.
(Textures and Eyelids have been disabled to properly show the new movement)
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Revamped Poses and Multiple Character Support
We've taken the opportunity to remake every pose in the game, ensuring they seamlessly integrate with the enhanced character system. Plus, for those of you who have been eagerly asking about multiple characters and a male counterpart, we're thrilled to announce that we're actively working on it! The character system overhaul has made it much easier to introduce additional characters, each with its own isolated rigging and components.
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We can finally build again!
We've faced some challenges in recent months, due to some of the major changes to the character system causing build errors; essentially preventing us from being able to successfully build and release updates of the game until the new systems were mostly finished.
We're happy to share that weβve solved all of the related issues and are once again able to build! A tester build will follow as soon as Estelle has reached a point of relative completeness.
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Miscellaneous Improvements
We're still fine-tuning the customization menus, and we've integrated a color picker that allows you to choose the exact colors you want β giving you even more freedom in personalizing your experience.
Additionally, we've fixed a few shader bugs, ensuring Estelle renders properly once again.
Weβve also cleaned up all the test debugging code in our new character system, refining and finalizing it; and the new Estelle is now spawned as the default character in the game instead of our test model.
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Looking Ahead~ π
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As we continue to work diligently throughout the month, please note that we'll be taking a short break at the end of the year to celebrate the holidays with our loved ones. We can't wait to share more exciting developments with you in the coming year. Until then, stay safe, and have a wonderful holiday season!
(Also a merry Christmas from the cat again!)