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Hey guys!

First off, we do apologize for the update delay and all. We got a lot of work done, but Robo and Pink unfortunately had to battle classic corona for nearly half of the past month and flash still has pneumonia. Cold season has kicked in pretty hard already! πŸ˜…

But enough of that, let’s move on to the latest Update News!

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We've been hard at work, making significant improvements to Lustbound.
While we won't bore you with an exhaustive list of technical details (still a bit technical) we're excited to share some highlights of what we've accomplished since the last update.

Bug Fixes Galore: We've been squashing bugs left and right, ensuring that the features discussed in our previous post work without issue.

Slot Tools for UMA: To address known UMA bugs and incompatibilities, we've introduced a variety of slot tools to ensure smooth integration with Lustbound.

Replaced Finger IK Rig: After discovering that the Final IK finger rig was incompatible with our character systems, we decided to create our own solution using the Unity Animation Rigging Package, which has proven to be a much better fit.

Twist Corrections: Since Animation Rigging Package uses the Unity Job System and can’t coexist with Final IK controlled bones, we had to develop a new twist correction system. This makes character wrists, ankles, arms and legs twist realistically.

Target Offset System: We further perfected the target offset system allowing different characters to *almost* share animations right out of the box.

Animation Override Controllers: We've added animation override controllers for setting up required animations on each new character to match the base collection of animations.

Character Data Assets: We introduced Character Data assets to streamline the process of setting up new characters. This data is then fed into our in-game character generator, making it easier than ever to integrate new waifus.

Automated Physics Setup: Setting up physics on characters and clothing has never been easier. All we need to do is provide the driver bones, and our system takes care of the rest!

Estelle Reintegration: We prepared a character data asset and UMA race for Estelle, and integrated it into our character loader; finally replacing the test character in the main game.

Character Editor Menu: Our first draft of a working runtime-generated character editor menu is now in the game. This makes adding new customization options a breeze!

Skin Texture Fixes: We do have a small hiccup hereβ€”the new skin texture still needs some touch-ups to look right. We're on it!

Other Required Fixes: Along with the skin texture, Estelle's skeleton and mesh require a few minor fixes to be game-ready. After these tweaks, we'll be all set to create a demo for testers, along with another sample character (hopefully).

Game Designer: We're currently in talks with a talented game designer to collaborate on gamification and story beats. They prefer to remain anonymous, but their insights and ideas are proving invaluable to the project.

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Overall super happy with the progress, and very inspired to see everything running so smoothly. We’ve polished a system that can much better handle whatever we throw at it!

After handing out a test version when it’s ready. The next step will be of course to get back into adding more content to the game.

Stay healthy and safe! Till next time πŸ‘‹

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Comments

Antoine G

I wish you all a full and quick recovery!

Anonymous

when will the new version be available?

Patrick Kennedy

Yikes! Covid is no joke, no matter how resigned everyone seems to be about it. Still, that's a lot of work to get done while sick! Thanks for your dedication <3

FlashBangZ

Sadly still is prevailing pretty much everywhere 😐 Thank you for your support <3

Frousteleous

Are there any new images you can share with us, such as the character editor menu? As always, keep up the great work! :)