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Download links are bellow and the change-log is attached at the bottom of this post:

MKM 03c .zip
MKM 03c .rar

This update contains 3 new enemies and a new boss fight, with the main feature being lots of new ero scenes of a variety of different fetishes, as well as the new witch character which I'm sure will become a favorite seeing that she has quite the strong and dominant personality.

Each of the new basic enemies have 2 ero scenes that they cycle through, and the boss has 3 ero scenes, for a total of 9 ero scenes in this update. Art and animation take easily 70% of my development time, and then the witch unique boss behavior took a good chunk of time as well. Another tricky part was finding some nice voices for the witch (I hope that you will enjoy her characteristic laughs of arrogance) and also figure out a way to make Maya's voice as male for the main witch ero scene. The basic enemies feature the usual full voice and sounds as well as internal views.

The bunny is located in the forest and will be an additional weak enemy for the  initial stages of the game. More or less the same applies to the sailor, but this time located in the shipwreck area of the beaches. Finally, the worm will be a more tricky enemy to face-off, and it resides in the deep underground area.

Speaking of the deep underground, it is necessary to teleport there and proceed to the left to reach the aforementioned arrogant witch. Her boss fight is unique since her strategy is to teleport around and cast a variety of different spells at Maya, who will have to learn each pattern and act accordingly in order to win.

The final stages of the game are going to be inside the... structure that is the backdrop of the witch's fight arena. In the final game, there will be 3 main "keys" that Maya will have to collect around the island in order to open the gate. But for now, after the witch is defeated that gate will open automatically.

But I have decided not to included the new stages in this update because I'm currently working on their details and I also realized that they would be essentially empty, since the enemies that I made in this update were designed to be located elsewhere.

Which finally brings me to the upcoming poll: it will help decide what type of enemies will appear and populate those final stages. Tomorrow (1st of July) I will make a new post officially opening the custom character poll and explaining its rules and more details. So please look forward to it.

In the meanwhile, please enjoy the new enemies and ero scenes. Oh and if you find any bugs or glitches, specially around the new witch fight, please report them to me and I will fix those issues.

Thank you so much again for your support and trust; your words of encouragement helped me push to complete this new version in just under 2 months.

Best Regards,
Mega

Files

Comments

Epicgrin

Um huge bug. All of the witches attacks seem to go straight through Maya. Might want to fix that.

Anonymous

I'm not sure if anyone has said this but there's a bug in the forest after you leave the castle. If you jump on top of the castle and walk off you'll fall and get stuck and have to teleport.

Dirk Dagger

Good work as always! The content in this update wasn't quite for me but it's all very well made.

MegaBlueBall

I'm aware of that location yes; it will actually become a secret entrance later on when I go back to polish all of the stages, so currently it is just a weird oddity.

Anonymous

i feel like i'm being blind and or silly but in my playthrough i could get to the forest, the beach, the reef, the hills, the town, and the dungeon. How do i get the spooky forest and this new area?

MegaBlueBall

In the hills area there is a side entrace that leads to a whole new set of stages, including the witch. To reach it: teleport/return to the save point just before entering the monster city, and from there go left across the hills until you reach the fae's caves, and right at the entrance there will be a big door to those other areas.

Louis Blazeit

Very good update as usual, I always look forward to this game getting an update. The sound effect for the witch's teleport is a LttP reference, isn't it? Sounds just like Agahnim, love that. I was surprised by how much I enjoyed the worm vore scene, usually they're not especially my bag, but I enjoyed the headfirst/feet first options. Futa is not my thing, but I do appreciate the fact that, being a rabbit, she fugs like one, ie., Fast! I would say difficulty-wise, the witch is fine. I would almost say it could even be a little harder? I know potions are just readily available for free as this is an alpha, but with 9 small potions and awkwardly playing with a laptop keyboard, I was still able to win, though it was close. If I could criticise something I would say that the vore scene with the witch has a very similar posing to a number of other humanoid enemies, and it was fairly striking to me this time. It's understandable that using that pose, being familiar, would cut back on dev time, but it is starting to feel a bit repetitive when compared to the others. The witch herself though, I love her. I love that haughty attitude and I won't apologize for loving the borderline hammy arrogance. Plus I have a real weakness for the pencil skirt ;) If she was a recurring enemy in the full game, I'd love to see more bad end scenes from her. Her voice is indeed nice, and I wish maybe she used it a little more in the actual digestion scene. Maybe she does and I don't remember, but if not, a chuckle at the end or something would be grand. I'm not sure how turning Maya into boobfat gets her into that temple, but I presume she would only agree that a plebeian wouldn't understand, would they? I'm ambivalent to the male TF Maya, but I would never say something doesn't belong in the game just because it isn't my thing. Plus, I do enjoy the headcanon that maybe she prefers eating boys to girls, All in all, good update, looking forward to what comes next.

Pip

This version is missing meany things, title, names, upgrades and so on...... i could teleport to the area where the witch is, but the screen was just stuck. No dialog nothing, just standing still and staring at eachother.

MegaBlueBall

I haven't received other reports regarding this issue, and given the description of the problem, this is more likely due to changing the language selection in the options menu. Currently only the English language works (because translation for other languages will only happen at a later date), therefore selecting other languages will cause this bug to happen. Please change the language in the options menu back to english to fix the issue, and if it isn't fixed, please download the lastest version again and make sure that the language folder is correct. The language folder is located in: ...alpha 0.3c\Mystic Knight Maya_Data\StreamingAssets\Languages\ENG

Pip

It's working now the problem was gone after i downloded the zip. file. The first file i downloaded was the rar. file. I don't think i changed the language, things was missing when I startet the program. So maybe it was the rar. file?

Anonymous

Keep up the good work!

VTuberTurbos

Jesus Christ, when the witch stuck her second foot into Maya mouth, I thought she was going to feed herself to us! That could have gotten HOT AS FUCK! The full on transgender rather than just futa was a surprise. The subsequent vore wasn't, but it was just as good as I was hoping!

Selicia

I'm a bit disappointed the worm doesn't absorb/digest in it's body above the ground, because if you don't use internal views it's really just the swallow and an idle worm loop until the internal animation is over. Was really excited for it too since a worm was my favorite enemy in your first game that I played.

MegaBlueBall

There is always the possibility that I'll revise some existing animations, so I appreciate the feedback on this one.

Natalie

Hi, I downloaded the game after having previously downloaded it and am trying to figure out how to completely reset it; the interact button is for some reason broken, cutscenes do not play, and I am unable to save or load the game, only start a new one each time.

MegaBlueBall

Hello! All of these bugs are caused by 1 thing: the language folder must have been corrupted somehow. Starting from the main folder of MKM, there should be a path like this: alpha_0.3c\Mystic_Knight_Maya_Data\StreamingAssets\Languages Inside there should be an "ENG" folder with all of the correct files. Please try re-downloading the game (switch from .ZIP to .RAR and vice-versa) and try seeing if the path above is correctly unpacked from the download. It is possible that during the downloading or unpacking the folder is being corrupted, which then causes the bugs.

Natalie

I just checked and the path is the same as well as the English folder being there, and the game is still broken after deleting and redownloading it. I should note that despite deleting the game multiple times, I do have two saves from 2019 that do not disappear.