patreon release: MKM 0.3b (Patreon)
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Content
The main features of this update are the new enemies: evil painting, dominatrix, latex maiden and dog boy.
Download -> ZIP
Download -> RAR
Funnily enough this group of enemies all share a bit quirkiness in their ero scenes, with maybe the exception of the dominatrix who has a more run-of-the-mill animation. But then again, how often do you see a strap dildo scene from a pretty domme in a pixel game?
The evil painting has a twist ending; the latex maiden is more of an intermediary that alters Maya's visuals and the dog boy has it own unique way of working. For a detailed explanation of how these new enemies work and where they are located, please refer to the attached change-log file at the bottom of this post.
Speaking of which, as I've had anticipated on the previous post I've ended up molding the concept of the friendly dog-boy into the existing enemy framework; that is to say that at least for now their common behavior and skill usage is akin to the other characters in the game.
This dilemma took way more time and energy from me than I would like to admit, so it was time to make a hard decision and focus on what I've been doing and not getting too crazy with the game's features. From the get-go I've laid out a plan for this game and I'll stick to it in order to complete it as I can already see the finish line in a year or so at most.
It is the harsh reality of game development both big and small; every single game in history some content gets cut along the way, and ideas that seem very fun and creative at first can deviate too much from the original design and bloat the development time, so they are left aside or are reduced in scope.
And it is in this spirit that I think I've reached a serviceable compromise with the dog boy's concept: it is not precisely equal to the original "friendly" idea, but I think I've molded it enough to reach a decent middle-ground. I can assure you this: it got way more attention in its execution than most other common enemies in the game as this level of events are mostly reserved to the bosses, so hopefully you'll enjoy what I came up it.
With this update out of the way, I want to work on the new stages and a new boss as well: it will be a witch that will have lot's of weird tricks to use against Maya. And some new enemies as well.
This is it for now. Thanks again for your patience and support!
Best Regards!