Gathering entries for poll #9 - Cave/Underground stage (Patreon)
Content
The wolf girl's main behavior is completed and I'm in the process of finishing her vore animation which requires a bit more time to polish. I apologize for the delay.
In other news, poll #9 will be to chose the design of a common enemy that will be placed in a new stage, which has the general theme of caverns and underground. The Lamia (winner of last poll) will also be placed there. If you want to make a suggestion that more or less fits that theme that's fine, but it's not necessary to do so as I can fit any kind of enemy design into any theme really.
On that note I kindly request of all Heroic Darling patrons who wish to participate in the coming poll, to please send me their ideas/suggestions for an enemy design so that I can make that idea into an entry in the poll. This gathering period usually lasts for about 7 days, at which point I create the finalized poll with all the entries to be voted for. The format of the idea should contain the type of character/creature and a short description of their interaction with Maya, and you can check the list of fetishes here but if in doubt about a particular idea please feel free to ask me directly and we can discuss.
These are the current bonuses that will be applied at the end of poll#9:
- _Blowjob: 8
- Vanilla/Male: 64
- Monster/Creature: 16
- _Yuri/Lesbian: 18
- _Futanari: 8
As far as a compromise regarding the favoritism of vore, I honestly couldn't come up with anything that wasn't a "negative" solution such as banning it for 1 period and things like that. So what I'll probably starting doing from this poll onward is to increase the bonus multiplier for tags that lose in the poll, from 2 to 3, so instead of double they would now be tripled. I feel like this would all but assure a nice rotation of winning tags eventually, while still allowing the power of the majority to decide their preference each time even when the favorite tag has zero bonus.
Oh, poll #10 after this one will be for a boss character of that very same cavern stage, so if you want to strategize your suggestions and votes based on that please feel free to do so. Custom boss characters get to have longer and more complex animations, as opposed to common enemies where the animation loop has to be simple.
Thank you very much for your understanding and continued support!