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Download: MEGA.zip 

Download: MEGA.rar 

The lizardmen are now prowling the city! This enemy character has 2 solo animations with a 50% chance for each scene, tough by using the fetish toggles (in this case both vanilla and blowjobs) you can "force" one to always trigger.

There's also a combo scene that happens when another lizardman is nearby. When Maya is being grabbed, other enemies will converge towards her position to join in. Since this character has 2 color variants, those can combo in different places in the sex scene as well.

That said, honestly I'm still not sure about how much of this mechanic I'll put in the game going forward, simply because it requires a lot of work for all the animations, and since I had not planned for such a feature from the very start of the project, it ended up taking more time than I had anticipated to implement it. 

Working on the ratio of 1 scene for 1 enemy is much more manageable for a solo dev like me and it's also easier for sticking to a consistent time-frame for releases, but if its something that is well received then I'll consider having more if it here and there for some select enemies.

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Comments

Anonymous

Yo been so hyped up over this release congrats man hope to see some even more cool shit in the future

Sid

Sometimes quality > quantity. I hope as you pick up patrons and get more financial incentive you're able to dedicate more time to improving the quality of your scenes! :) One thing you can try doing is with a little planning, find ways to streamline your workflow to make it easier to add in such complex scenes! Maybe there is a way to break it down and make things more modular and reuseable to make it easier to add new scenes (mechanically, I imagine the art will remain difficult!)

Shalax

Man. So long as you enjoy doing what you're doing you'll be fine. Multiple scenes may indeed be far more appealing, and not doing it going forth may be seen as a sort of favoritism to enemies... but does any of that matter? It's your game. You do you. I'll be here all the while supporting you.

Shalax

Might i also suggest holding streams of you working? Perhaps that could be a way to get more people interested and what have you to lose?

MegaBlueBall

Thanks! This release is indeed dedicated to the vanilla/male fans who wanted more content :-) The tag was needing some more scenes haha, hopefully these will be enjoyable to them.

MegaBlueBall

I appreciate the kind words! You're more or less on the mark. For the mechanical part I did have to spend some time figuring out how to seamlessly fit this feature into the existing framework, but now that I done it the 1st time I do have a decent workflow for that going forward. But when it comes down to it what takes the majority of time is indeed drawing all the frames of animations; simply due to my amateur skills which mean that I work on them slower than what a more experienced artist would.

MegaBlueBall

Thank you for your support! It is the fuel that keeps my motivation always running at maximum capacity hehe

MegaBlueBall

lol true I have nothing to lose, and it would attract more people... But if I'm perfectly honest with you, I'm not confident in my own skills at drawning, like at all. What I mean by that is that it would be a pretty boring stream for the viewers, since they would see firsthand my fumbling around trying to match them pixels together like a fool for hours on end haha... so I'll leave streaming to the experts ;-)

Aickavon

I did rather enjoy the scenes, but I think people prefer more consistent updates with more enemies than a long update for some bonus scenes to an enemy. It is of course your game, and the results from all the hard work spoke for itself. A fantastic update. (plus hidden kitsunes yay :D)

Vik Virtue

Alright, finally got to playing this version. The city seems a lot more lively with the lizardmen patrolling around. And the houses seem more homely too, or at least the one the kitsunes are living in. Can't wait to see the whole city roaming with all kinds of creatures. I did find a glitch. If you get the jump on the dark scaled lizardman and stun him, if you damage him fast enough, he gets defeated, but is stuck in the stunned animation. Couldn't get him out of it, no matter what I tried, but he gets fixed once the area reloads. The scenes are really nice too. It's cool how you did the 3 way interaction for these enemies, but yeah, from how you put it, it sounds like it took more time and effort to get them in. I also like the new spirit upgrade location and method. More of a "how can i get there?" and less of a "where could it be?". All in all, once again a pretty great update, and I'm excited for future ones.

Scott Pilgrim

Got around to playing this one, love it so far! One small complaint/issue is if you get grabbed behind a wall it only shows the wall, blocking all the good bits.