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https://i.imgur.com/bOsdDSr.mp4 

Please avert your gaze from that placeholder boss sprite. 

Mechanically the boss fight is more or less completed, so that it loops and uses its skill set in the intended manner and the fight can be played and won as is. All that is left before I release the update for this month is to draw both the action and ero animations for the boss.

One of the things that I got wrong with my previous games was that I made the boss fights too hard, mostly due to the random way in which they used their skills and lack of a "tell" or windup before their attacks to warn the player of the incoming danger.

So for this beach boss I'm trying to have both: He winds up his spear before brandishing it and also the player will be well aware of when the waves are coming by memorizing the fight pattern.

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