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Weapon (lance), very rare (requires attunement)


This lance becomes shrouded in ghostly energy whenever it's thrust. You gain a +2 bonus to attack and damage rolls made with this magic weapon, which deals force damage instead of piercing damage. While the lance is on your person, you can cast the phantom steed spell from it, but only as a ritual.

Ghostly Charge. When you walk 20 or more feet in a straight line on your turn, you can immediately use an action to summon a ghostly steed from beneath you. The steed then charges up to 80 more feet in that same line, which is 5 feet wide, with you mounted atop it. This movement doesn't provoke opportunity attacks. Make an attack roll with the lance against a target within 10 feet of the end of the line. You have advantage on the attack roll.

In addition, any creature in the steed's line must succeed on a DC 15 Strength saving throw or take 3d12 force damage and be knocked prone. If you hit the target at the end of the line with the lance, that target must also make the saving throw: it does so with disadvantage.

The steed vanishes immediately after the attack. If you roll a 12 on any of the d12s for the damage of this attack or effect, this property can be used again. Otherwise, this property can't be used again until the next dusk.


"Knights these days don't know what it means to bond with your steed: to know what it's like to have a companion be unfalteringly loyal to you, and for you to them.

"Misty always came when I called her, and for years we had each other's back. It's been nigh on ten years since she fell to the necromancer on the hill, but she still comes back to me when I call her. And when she does, no one can hold back our fury for the day."


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Giant Tom Hanks

Eldrtich Knight energy 🔥🔥