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Staff, uncommon (requires attunement by a spellcaster)


This iron and brass staff holds a cauldron at its end. Despite its materials, it only weighs as much as a normal staff. While you're attuned to it, you gain a +1 bonus to any ability check using alchemy supplies, cook's utensils, or an herbalism kit.

Spells. The staff has 3 charges and regains all expended charges daily at dawn. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells, using your spell save DC and spell attack bonus: burning hands (1 charge), create food and water (3 charges), detect poison and disease (1 charge), heat metal (2 charges), or purify food and drink (1 charge). This version of the create food and water spell grants 1d6 + 4 temporary hit points to any creature that consumes a meal that it creates. The food created by the spell is delicious.


The young rogue was embarrassed when his grandmother invited herself along on his group's first quest. The old lady, leaning heavily on her cauldron-tipped staff, looked out of place among the three young and spry adventurers.

He was mortified when she corrected his druid companion's potion brew, warm as her attitude had been.

Then he was thankful, begrudgingly, when she filled their bellies—after the ranger's wrong turn would've ended in starvation.

And finally, he was in awe as the plates of the deathly knight glowed white-hot.

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Comments

Dusty

Ah!! Again!! The item is thematic. The niche is cool. But the flavour text is soooooooo good!!