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Wondrous item, uncommon


These caltrops contain a magical heat source at their center. A set of incendiary caltrops comes with 1d6 + 6 magic caltrops when found. You can use an action to throw any number of these caltrops in an unoccupied 5-foot square on the ground that you can see within 15 feet of you. When you do, roll a number of d4s equal to the number of caltrops thrown and record the total. When a creature steps into that space, it must immediately make a DC 13 Dexterity saving throw. The caltrops then explode, and that creature takes an amount of fire damage equal to the total rolled on the d4s on a failed save, or half as much fire damage on a successful one. Once a caltrop has dealt this fire damage, it becomes a nonmagical caltrop.


These little things bring to mind a conversation with my old adventuring group, on whether it was worse to face an assassin or a mage. With an assassin, you get the blade, a nasty bleeding wound, and damage that pierces deep. With a mage, you get flame, lingering pain, and raw, easily-infected scars.

But the simple answer is facing an assassin who is a mage, and I'm convinced that's who made these damned caltrops.

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Comments

Anonymous

Dear Lord. You have made caltrops so much more horrifying as a concept and I for one look forward to the looks of horror on my player's faces when I describe exactly what they just stood on. Many thanks!