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Weapon (longbow), artifact (requires attunement)


This bow was crafted by a powerful djinni in the Stormheart: a perpetual maelstrom of wind and electricity in the Elemental Plane of Air. Lost to time, it has remained in the storm for untold centuries absorbing the volatile magic that runs rampant within the Stormheart. You gain a +3 bonus to attack and damage rolls made with this magic weapon.

A Storm is Coming. While the bow is on your person, you add a d10 to your initiative at the start of every combat.

Fast as Lightning. When you take the Attack action, you can make a single attack with the bow as a bonus action.

Discharge. A target and any creature within 5 feet of it takes 1d8 lightning damage the first time that target is hit by a ranged attack from the bow on your turn. A creature can only take lighting damage from this property once each round.

Chained Conduits. When you hit a target with a ranged attack from the bow, that target becomes a conduit for electricity for 1 minute. You can speak the bow's command word as a bonus action to cause all conduits within 60 feet of you to electrify. When you do, 5-foot wide lines of electricity arc between all affected conduits that are within 30 feet of each other. Each conduit takes 2d8 lightning damage, and all other creatures within the lines of electricity are forced to make a DC 18 Dexterity saving throw. On a failed save, a creature takes 2d8 lightning damage, and half as much damage on a successful one. Once a conduit has been electrified in this way, it is no longer a conduit. A creature or object can only take lightning damage from this property once each round.

Maelstrom Marksman. When you miss a target with a ranged attack from the bow, you can reroll the attack against a different target you can see within 30 feet of the first one. You have disadvantage on this attack. You can use this property of the bow once on each of your turns.

Zephyr Step. While holding the bow, you gain a hover speed equal to your walking speed and can hover up to 20 feet off the ground.

Embrace the Storm. While you're attuned to the bow, you're subjected to the chaotic magic of the Stormheart whenever you take lightning damage. When you do, roll a d8 and use the table below to determine the resulting effect.

Random Properties. Ionbreaker, the Tempest's Reach has the following random properties:

  • 1 minor beneficial property
  • 1 major beneficial property
  • 1 minor detrimental property
  • 1 major detrimental property

Destroying the Bow. The bow can be destroyed if it's struck by lightning in the Stormheart at the same time as it's hit by a hammer of pure adamantium against a similarly adamantium anvil by a creature attuned to the weapon. Once destroyed, all creatures within 60 feet of the bow take 10d10 lightning and 10d10 force damage. If a creature is reduced to 0 hit points by this damage, they're immediately turned to ash and can only be revived by a wish spell.


The Djinni was no fool. He knew what he was creating would cause chaos in its future. That wasn't his concern, though. He listened to and felt the storm rage around him in a swirling tempest. It was a furious orchestra of wind and lightning, and he wanted to become its conductor.

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