Home Artists Posts Import Register

Content

Wondrous Item, artifact (requires attunement)


This magical helmet once belonged to the Soulfire Phoenix Fara, a paragon to the citizens of the Elemental Plane of Fire who led her people to victory during the Savrayan Wars. While some believe that her ferocity and heroism were a result of phoenix blood running through her veins, others claim that a hero will always rise from the ashes when the time is right.

A spark of this heroism resides within the helmet, imparting its passion and phoenix-like properties to you. You have resistance to fire damage while wearing the helmet. While you're in combat, magical flames spew from the helmet while you wear it. The fire is harmless and casts bright light in a 20-foot radius and dim light for an additional 20 feet.

Fiery Spirit. While wearing the helmet, you and friendly creatures standing within its bright light have advantage on saving throws to resist becoming charmed or frightened. In addition, you and friendly creatures within the bright light regain consciousness on a roll of 19 or 20 on death saving throws.

Ignite. While wearing the helmet, you can use it to cast the fire shield spell to create a warm shield as a bonus action, requiring only verbal components. When you do, you also sprout a pair of flaming wings that last for the duration of the spell and give you a flying speed of 30 feet. Once this property has been used, it can't be used again until the next dawn.

Call of the Phoenix. This helm has 7 charges and regains 1d4 + 3 daily at dawn. While wearing the helmet, you can expend 1 or more charges from it to cast the following spells, requiring only verbal components to do so (save DC 18): death ward (3 charges), flame strike (4 charges), or healing word (2nd-level version, 1 charge; +5 spellcasting ability modifier).

From the Ashes. If you are reduced to 0 hit points and not killed outright, you can use your reaction to call upon the spark of heroism that resides within the helmet. You are instead reduced to 10 hit points, and each creature within 10 feet of you is forced to make a DC 18 Dexterity saving throw. On a failed save, a creature takes 4d10 fire damage, or half as much damage on a successful one. In addition, two flaming wings unfurl from your back and carry you to an unoccupied space up to 60 feet away from you without provoking opportunity attacks. Once this property of the helm has been used, it can't be used again until 2 days have passed. If you die while attuned to this helmet, it vanishes in a cloud of embers and smoke and reappears somewhere in the Elemental Plane of Fire.

Random Properties. The Galea of the Soulfire Phoenix has the following random properties:

  • 1 major beneficial property.
  • 2 minor detrimental properties.
  • 1 major detrimental property.

Destroying the Helmet. The only way to destroy the helmet is to feed it to an ancient phoenix. The phoenix dies and is immediately reborn as a result of the intense magic stored within the artifact. When it's reborn, the phoenix has a pronounced crown of golden feathers upon its head. Regardless of how many times it's reborn, the phoenix retains this crown of feathers.


The soul of fire was never so brightly manifested in any as it was in Fara. Where she walked, her men had the fortitude and bravery of titans. Where she fought, her foes fell like reeds to a flame. She dealt and staved off death in equal measure, and none would ever be her equal in courage, vivacity, and daring. Long may her memory burn in our hearts and minds, for we are left here to carry on the torch she left for us.

Files

Comments

No comments found for this post.