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Hey heroes!

This is the current writeup of the Sundersludge Net, the item made Wednesday night! Thanks for everyone who came out and helped during the creation of this! The description and mechanics of this item can change during the balancing process, but this is your first look at the item before it's released to the Patreon on Tuesday!


Sundersludge Net
Weapon (net), uncommon (requires attunement)

This gelatinous net is made with the enchanted remains of a gray ooze. A creature takes 1d6 acid damage when it's restrained by the net and again at the end of each of its turns it remains restrained. If the creature is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers whenever it takes acid damage at the end of one of its turns. The armor is destroyed if the penalty reduces its AC to 10. A creature other than you who touches the net takes 1d6 acid damage.

The net's sticky composition makes it more difficult to escape that a mundane one. A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. The net has resistance to all damage types. Dealing 10 slashing damage to the net (AC 12) also frees the creature without harming it, ending the effect and tearing the net apart.

The torn net is harmless. If more than half of the net can be salvaged and stored within a container large enough to hold 1 gallon of water for 24 hours, the net is repaired and can be used once more. Your attunement to the net ends if the net remains destroyed for longer than 2 days.

You're immune to damage from the net while you're attuned to it. Picking up the net after throwing it renders it harmless until the next time you throw it.

The texture was ooze-like and numbing to the touch. But make no mistake about it: despite the numbing sensation, the sizzle and crackle of boiling flesh was more than enough to know he he was in trouble.

Hey heroes!

I'm live! Come hang out and let's make an item together!
https://www.youtube.com/channel/UCFTjSLrelAe6kG2tBjDA6FA/live


Hey heroes!

Oozes oozes oozes! Yuck! But also cool? And very funny. I've put together the item ideas below. Rarities can be subject to change!

I'll be updating this post just before 7:30pm EDT tonight with the FREE YouTube link to the stream. You should get an email alerting you to the change!


Item Ideas

Oozing Blade, Rare — A sword (any) that's dripping with the infused magic of oozes. The blade looks like it's sopping with mercury and can deal with slashing or bludgeoning damage. When you score a critical hit (read: not just on a 20), the target takes an extra 2d8 acid damage. If the target is wearing nonmagical metal armor and the acid damage is 10 or more, its AC is permanently reduced by 1. If it's reduced to an AC of 10, the armor is destroyed.

Gray Matter Melter, Very rare — A poison that, once drunk, stays inside of you and eats its way through your body and turns you into an Ooze. You take 2d10 acid damage and your intelligence score is reduced by 2 for every 24 hours it remains inside of you. If it reduces you to 0 hit points or an intelligence score of 1 or lower, your body loses the fight against the poison, and you become a gray ooze. The damage can't be healed by any means. Once a creature has resisted the poison 3 times (DC 16 Constitution saving throw every 24 hours), it can heal normally again, and its intelligence score returns to normal.

Reforming Jelly Net, Uncommon — A net that's made out of the viscous, acidic remains of an ooze. A creature caught in the net that's wearing nonmagical metal armor suffers a permanent and cumulative -1 penalty to AC at the start of each of its turns it's in the net and takes 1d6 acid acid damage. The net has resistance to all damage types and reforms after 1 of hour of being destroyed so long as more than half of it survives.


See you tonight, heroes!

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