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Wondrous item, rare

While wearing this helmet, you can't be moved by magical or nonmagical wind against your will. In addition, once on each of your turns when you jump at least 10 feet in any direction, you can choose to fly an additional 10 feet in that direction. This extra movement doesn't count towards your total movement for the turn and doesn't provoke opportunity attacks. It takes an action to don or doff the helmet.

 

Even cased complete by metal, a Steel Hawk can always feel the wind on their face.

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