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Part 2: Includes final touches and eyelash modeling

I recorded myself modeling her head and put together this timelapse! Includes a few of the trials and errors, I made since it's my first time modeling this way. 

I also decided against modeling the hair like I drew it in concept, since I like it this way more. 

Files

3D Modeling Timelapse: Stylized 3D Girl Part 1

I've been trying to learn the secrets behind creating 3D models that look 2D. So here's a timelapse of my most recent attempt! Created this new character specifically for this project so hopefully it all works out and I can finish her whole model! Check out my patreon for a closer look a the concept art, wireframes and alternate angles! Part 2: https://youtu.be/oeOZV1ivD0I Twitter: https://twitter.com/Priichu Patreon: https://www.patreon.com/priichu

Comments

SunniSideGalaxy

do you ever think you would do tutorials in the futrue

Priichu

At the moment it's a bit hard to set some time aside to write up some tutorials, but it's definitely something I would like to do.

moridiast

i hope you don't mind me asking here, but what does modifying the normals actually do to the shading? from what i understand they're used in blender to change how the smooth shading looks, but how does that work with extra shaders added with nodes? (i'm self taught and know little outside of reading parts of the manual.... haha)

Priichu

Modifying the normals allows for smoother shadow transitions especially with toonshaders. Basically a lot of 3D anime models (like arcsys games) use modified normals to control how the shadows look to maintain that 2D anime feel. Since lower poly models or models with high deformations can create weird shadows, altering normals helps fix some of these problems