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So this is the version before I put names and fix a few final things and add sound. I'm doing this because it's taking too damn long.

I'm gonna finish off Samus sound since I have the VA work in, then i'm gonna finish sound for this! ... I think! Sound for this could be faster since there's no music and it'd allow both render versions to be done maybe next week to stay on Patreon for a month and then Samus sound would be worked on during that time.

The hair physics were good but the 'stretch to' ik weren't compatible with UE4. So next time I try it, I gotta use the regular ik and hope the hair bones on the character aren't completely wacked out like Yoko's here. Had to manually animate the hair for the whole video.
But then Kawaii Physics plugin for UE4 REALLY came through!
All that jiggling and bangs were done by it! Although an issue I ran into is that the collision capsules built in it don't scale. I THINK I can animate that within the AnimBlueprint.
But yay! Now my characters won't feel as static anymore when it comes to breast jiggle and smaller bangs!

Files

Yoko Soundless

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