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I've spent so damn long going through so many damn tutorials only for all of them to have the shortcoming of not being able to scale with the character. (The only method was the gravity bones cloth mesh wire but it has no collision)
I had to come up with a new way to put together hair physics.
It's a layer above the gravity bones tutorial found here:
https://www.youtube.com/watch?v=NpuhgbSbXEE

My physics setup adds boxes or capsules to the wire like a bead necklace!
It all works! Scaling, collision, shape mostly keeping form!
I'll have to make a tutorial now. There's no way for someone to just figure this method out.
I also need to stress test it to make sure it goes right with Yoko.

Edit: After a light stress test, this method is STABLE AF

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GRAVITY COLLIDER Physics

I had to come up with a new way to put together hair physics. It's a layer above the gravity bones tutorial found here: https://www.youtube.com/watch?v=NpuhgbSbXEE This one adds boxes or capsules to the wire like a bead necklace! It all works! Scaling, collision, shape mostly keeping form!

Comments

SukkuroKun

It's as they say. Necessity is the mother of invention.

Anonymous

Glad to hear it man, good shit 👍

Mert Wert

Good job man!