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[I almost forgot that the Patron number and pledge amount is gonna jump all over the place while they process everything til the 5th. It's a jumpscare, I tell you. I thought I insulted people somehow. I added a new goal, but really it's a plan to make interactive set pieces out of my UE4 videos. Figuring out all the features I want to add is not gonna be easy, but damn it I want to make that dream we macrophiles have of interactive VR gts material! In other news, I did upload a video of figuring out how to completely stream myself in VR with very little quality loss and a nice wide screen, but I had to take it down since I saw my real name all over the place once I rechecked the video. I made a new account for my work now. It can't access purchased games from my regular account though. That's bs] Alright, everyone. I want an open discussion on this so feel free to comment. I know it looks complete, but you know how I like to jam-pack my videos. I want to hear criticisms, wants, scene suggestions, alternatives, etc. Then we can talk on if/how your idea can fit in or replace an area. Here's what I have so far for the Neko video. (This will all be in 1 take btw): Rin enters with a treat bag and sits on the couch. The small IA Neko hunts from behind and pounces onto the couch. They both have treats for each other that are different brands. They test out their treats and both change in height. Rin stands up in comparison to find she's smaller and IA is now as tall as her, they change size again and IA gives her a head pat. IA lifts Rin as she sits down and puts her in her lap. Commences petting her. Rin sinks into IA's crossed legs as they change again. IA then grabs Rin to lie down in a cuddle trap. IA breaks the couch in another change and stands up to hit her head on the ceiling. IA grabs Rin with her tail and the grow treats to bring them to their bedroom. She crouches under the door, sets Rin down at the end of the bed and lounges across the bed to eat more of the treats. She begins to play with Rin at her feet as she grows. Eventually lifting her into the ceiling with her foot to have her slide down her leg. IA picks up Rin in a sort of finger-hug as she shrinks again. She nose-nuzzles and licks her once, then stuffs Rin in her breasts. As IA goes to eat the last treat, she drops it in another spurt and Rin steals it after slipping out. Rin escapes the quickly growing Neko by sliding down her stomach and leg as IA hits the ceiling while sitting. Rin runs under the door to the hallway. IA breaks out into the hallway to chase her, but she's only slowly advancing due to the tight squeeze. Rin eats the grow cookie as she goes for the shrink bag. Slowly returning to size, she tries to climb the table it's on. IA breaks out of the hallway and crashes into the living room. Causing Rin and the bag to topple over. In a reference to MvA, do a close-up shot of IA's face as she worryingly grows one last time to be stuck in place. Rin, almost back to normal size, feeds her the whole shrink treat bag expecting the same result. Big mistake. IA fills the room even more as Rin tries to climb around her to get out, but gets trapped. IA grows through the ceiling and that gives Rin room to escape through the front door. She gets to the street as we see IA break out of the building one area at a time and causing destruction everywhere. IA Neko gets one last HUGE spurt in a cat-like stretch pose to around 200ft tall before suddenly hearing something in the distance and bursting off the scene. It ends with Rin looking at her treat bag to see a warning symbol. (Don't feed to Nekos)

Comments

beetle

"Move anywhere, scale yourself any size, climb and hold onto anything, change the play rate at any time from your wrist, and more!" By god we need to hit that goal and soon! I've tried out something similar with VR in sizebox and it's pretty great. As for this, it sounds very interesting. If I have any suggestions I'll try to come up with a couple in the next day or so.

azmaybe9

Dude, I'm already studying locomotion and any techniques used in VR stuff on the marketplace. The 1 thing I always see people miss in actual walking locomotion is acceleration and deceleration. Like Arizona Sunshine and VR chat. When you walk, it's abrupt and harsh. Especially when you stop. Ugh. Sickening. I've added a slide to both and suddenly that sickening feeling was gone! Like that little bit of inertia was accepted by my brain. I bet a sort of slow swinging motion will work for turning too!

Anonymous

All i can suggest is a good sound editxD