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Well, well, well. Look who decided to show up to Friday! Here's what I got done this week:

  • Completed all of the remaining art assets for the Underground Update!
  • Released the update FINALLY!!!
  • Realized that I forgot to animate something small for the update... Maybe later.
  • Fixed an issue with the WebGL version not giving 3000 wine.
  • Changed the depth numbers.
  • Organized a list of everything left to do.

These last two months have been a blur for me. Not necessarily because they were fast, but because I was working on this underground stuff for so long that it all started to kinda blend together. It's a huge weight off my shoulders to have it finally finished and released!

After organizing this list of things left to do, however, I realize that I'd better not get comfy. It's still about 75% art assets. @_@  My next course of action appears to be the ending cinematic which is going to be a lot like the Underground Update -- no art to show off due to spoilers. But I'm prepared this time! I have a bunch of small stuff I can work on while that's in progress, so I'll try and sprinkle those in for the next several progress reports.

The light at the end of the tunnel is getting brighter (which is funny, because that's actually an art asset on my to-do list), but we're not out of the tunnel yet (also literally). We'll see how much this next update kicks my butt. Until then, I'll be eating some delicious Taco Bell! I'll see you guys next Friday!

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