Weekly Roundup - 04/06/2023 - Polishing & Shining Kincaid’s Boots! (Patreon)
Content
Art Packs
- Kobold (4K Illustrations + Pixel Art Animations)
- Slime (4K Illustrations + Pixel Art Animations)
- Wolf (4K Illustrations + Pixel Art Animations)
- Kincaid Original Soundtrack Pack (6 Songs)
- Flight Instructor Scene (Pixel Art Animation)
- Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)
- Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)
- Sabertooth Tiger CG Pack(11x 4K Illustrations)
- Gecko Pixel Art Pack
- Gecko CG Pack (8x 4K Illustrations)
- Kincaid Riding Kobold CG Pack (8x 4K Illustrations)
- Kincaid's Private Quality Time (10 Pixel Art Loops)
- Shower Fun With Friends (9 Pixel Art Loops)
- Bear Pixel Art Pack
- Kobold Boss Pixel Art Pack *NEW*
- Shaman Fur Exploration Art Pack *NEW*
Sketch Packs
- Random Kincaid Lewds
- Lewd Kobolds
- Sabertooth Tiger Lewd Positions
- Kobold Boss Concepts
- Sabertooth Tiger CG Sketchpack (9 Sketches)
- Gecko Concept & Act Ideas Sketchpack
- Gecko CG Sketch Pack
- Kincaid Toy Riding Animation Sketchpack
- Shower Threesome Sketchpack
- Cutscene Sprites & Character Concepts Sketchpack
- Unused HUD Emotes
- Bear Concept & Act Ideas Sketchpack
- Kobold Boss Animation Sketchpack *NEW*
- Shaman Fur Exploration Sketchpack (Work-in-Progress) *NEW*
Patreon Builds
- Most Recent Build: https://www.patreon.com/posts/79828710
- Last Build before we started the overhaul: https://www.patreon.com/posts/69384646
Hi everyone! ^w^
This is a short one! We basically started plowing away at the improvement checklist we made! Tweaking timings and jump-heights around ziplines/rails, connecting the ziplines and rail-grinding system, sketching out a new look for the water that fits better with the new environment art, adding particle systems to the environment and placing decorative art in otherwise finished rooms to make the game look nicer and more lush.
A little while ago GameMaker also released a new version that includes an actual Particle Editor, so Null is checking if the project runs fine with it. At the moment, making particle effects is kind of tedious. We have to design them in a separate tool and import the code to Kincaid and then tweak numbers until it looks right in-game. It is tedious and takes some time, so we haven't really utilized particle effects all that much yet. We hope this changes with this update!
Don’t forget to check out Build 2023.03
If you haven’t had a chance yet, check out the newest build! ^w~
Grab it here: https://www.patreon.com/posts/79828710
Until next week!
Cookie & Bunny
Overall Status Report
Upcoming Build Tasks
- Visual & audio polish, quality of life improvements, bugfixing, game feel tweaks.
Long-term Projects
- Haven: Refining core tilese