Kincaid Experimental Build April 2021 (Patreon)
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First of all, thank you so much for your ongoing support!
So here is the next installment of our experimental builds. As usual, have fun messing around with this but first and foremost: We’re really looking for your feedback!
What’s in the build:
- 2 new kobold types: Chargers and flyers
- Experimental combat system: In this build, ammo and healing have separate energy pools. The blaster does less damage but ammo recharges for each melee hit for up to 5 charges. Healing charges by collecting the pink bubbles after KO’ing an enemy. If you collect enough, you get 1-2 healing charges.
- Dodge rolls also have been reduced to just one.
- You have the blaster from the beginning!
- There is also an environmental preview of the upcoming planet. You can go there by going into the rift at the starting position.
What’s your thoughts on this type of combat? We felt that having the trade-off between healing and shooting didn’t feel quite right for Kincaid - it slowed the game down a lot and made the blaster virtually useless (unless you were forced to use it). With this approach we try to make the blaster a core part of the combat.
Please let us know if it worked or not. ^w^
Warm regards,
Cookie & Null