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Hi everyone! ^w^

Here is the second experimental build, which consists of a handful of crazy levels where you can play around with some of the new abilities we are putting into the game!

Please leave feedback, tell us how you like them and if you are running into any issues!

In order to access the test rooms you have to start from a blank save slot.

Enjoy!

Null

Comments

Anonymous

I love these abilities a lot and the only "issue" i had was with the charged melee attack against the lizards. Sometimes when i use this ability the lizards starting to slide against the wall after they are already beat up. I don't know if it is supposed to happen.

Anonymous

I'm loving these abilities, i noticed that you could use the charged attack in the air and use the dash right after words to get some serious distance. Not sure if that'll be something you guys use for platforming challenges or if that'll be patched out in a later build. Also is there any way to change the direction of the charge attack like up or down? Im in the room where it says "hold attack for a charged melee attack" and was just mashing buttons to find out F can heal you but nothing else

Anonymous

Glad you had this controller supported, that whole new ability drove me to insanity Key board wise (Cause i suck lol) but over all as much as it's cool, I kind of hope that it won't be super tough while using those ability's. (Or maybe it's just me and im bad at it XD)

cookiedraggy

Haha no this is definitely not the direction we want to take the main content of the game. ^^ We are thinking about putting in optional areas that are a bit tougher, but leave the rest of the game more chill.