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Had a bit of a scrambled setup in my packs over the last couple of months, double the miniatures in January and now I am posting three monsters instead of my one. Made me start to rethink my delivery system somewhat, as it is just better sometimes to keep on track when you are really on point with one of the three subcategories. Like when I was designing those creature cards or the somewhat more stylized artstyle I'm putting together for my monsters. It might sometimes be more interesting to do a couple of monsters one month, while I skip the miniatures for a larger batch for the next etc. Just to get a better arc in the quality of my content or just finishing a concept piece like the creature cards I'm working on. For now I'm keeping everything as is though, feel free to pitch in your thoughts on the whole process though, I'd love to hear from you folk.

The Underworld Pack contains a new color version of the Underworld Map and a second level of said map. The second level showcases the design of the height in the map much better and will make the lower area much more visible. It was a bit of a weird thing to be working from top to bottom, but in this case (with the big arcs and massive hallways) it was the best way to go at it. 

You will also find 3 new Monsters in the Back Catalogue, which fit in perfectly with the setting of the underworld map. I will post a monster sheet later on this month, which will go into much more detail on the origins and behavior etc of these creatures.

I've also already uploaded an additional 3 Miniature Creature Cards to the catalogue, which come with another step in my design for the cards. At first I had planned on doing a separate folder for the cards, but as I am still in the design process for those and you will see some more variations for them along the way, I don't plan on putting them in a separate folder just yet. Once I'm happy, and once I've had a vote on the design of those cards with your input, I'll redo all the cards in that single style and I will also make them available for print. Something which will still take me some time, there are a lot of creatures to go through haha.

I'm working on a bunch of more exiting stuff, still writing the booklet, still pushing my programmers to get a first version of that dungeon builder out there, and even more exiting stuff on my plate, including some possible bonus map content for Dragon Tier and above, I hope on sharing with you all as soon as possible! 

My goal is to keep you all exited about what is being produced on this Patreon and hopefully keep it growing so I can keep making content in the future!

Kind Regards to all!

Bert / Crosshead



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Comments

chase_dagger

I'm having trouble understanding the second floor layout. Seems like the purple shading has meaning but I can't figure it out. It's almost like level 2 is below level 1. Some of the stairs look like they go down from both level 1 and 2. This is such a cool map I'd really like to understand how it works.

Crosshead

Hey Chase! The purple shading was basically just added to bring a bit of atmosphere to all the areas where there is lava flowing through the area. I felt it make entering those areas more significant. You are right though, as I've mentioned in the text above, that level 1 is the top layer and level 2 is the bottom layer, maybe the naming doesn't make sense but it felt weird naming the second part level 1. I don't know, maybe it still confusing. The reason I made the map from the top to the bottom was because that some of the hallways would be visible on both maps and specific elements, like the chained titans, would span both drawings. The second layer is basically a better view of the lower part of those larger hallways (in some cases the walls lowered so the battlefield isn't obscured anymore and in others, like the bit between the entrance and the top, I also erased the bridges that span the area above). All the staircases in the lower area are connected to the staircases of the higher area. The idea being that they rise above the area of the lower part of the map. If this doesn't help and if people still have difficulty with the maps, I'd be happy to make a sort of legend of the map (something I plan on doing for the booklet anyway, as there will be a detailed layout of how I would play this specific map for a group of players, but that's something that will take some time to put together).

chase_dagger

Knowing level 2 is below level 1 makes a big difference, plus my wife is happy since she tried telling me this before I made the post. :-) I can follow most things on the map now. Two rooms still confuse me, both are on level 2. One room is to the immediate left of the northern middle room (circular lave room), this room also has lava but it's a rectangular room and it seems almost like it's cut off or something. The other room I don't understand is the one with the big plus symbol with 5 dots in each quadrant. There are gears in the room too, I'm thinking it's a trap room or the inner workings of a trap room. I'm really sorry about this, I don't want to be a bother.

Anonymous

When is this booklet supposed to be available?

Crosshead

Hey Hipolito, for now I've decided to take a breather on writing this booklet because there are a lot of other projects I would like to focus on first that I think are a lot more exciting to get started on right now. Mainly creating digital tools that allow DM's to help create good looking content (cards, maps etc) for their games. Projects like these requires a lot of time and so does writing booklets like these. Once I clear a couple of bigger projects though I plan on getting back to writing modules for people too. I've got a small throve of short adventures like this metal campaign. I even plan on writing a sort of module directory campaign setting that DM's can use as the center of modules that take them to all sorts of settings. I hope that answers your question.

Anonymous

How do I purchase the Underworld map pack?