GTA 5 Chicago DEV update 5.5
GTA 5 Chicago DEV update 5.5 video shows gameplay from DEV update 5 currently established sub-updates. From peace to violence see Windy City life in different perspectives!
GTA 5 Chicago has been featured across numerous international websites dedicated to gaming news updates. See more details here: https://www.patreon.com/posts/gta-5-chicago-to-43488564
DEV update 5.5 is a development update video for the project GTA 5: Chicago. Gameplay footage from previous DEV update 5: https://youtu.be/yS_8y_hxh9o
Project features the windy city of Chicago and is currently in development by me and my friend Lozano (https://www.youtube.com/channel/UCVONyOcHe63HRgv0webZEMQ ).
Chicago included in this version is a heavily edited Race Map Pack city instance made by Dekurwinator ( https://dekurwinator-mods.bitrix24.site/ )
Aim is to realize the showcased area on par to GTA V maps of Los Santos and Blaine County area (vanilla) quality. NaturalVision Evolved graphics mod by RAZED mod was used in this video to showcase the city in greater visuals.
To download NVE and support Razed on Patreon go to: https://www.patreon.com/razedmods
Enhanced Cloud Depth & Atmosphere 1.2 mod by nkjellman was used to add more clouds and enhance the visual atmosphere!
https://www.gta5-mods.com/misc/enhanced-cloud-depth-atmosphere
Fixes in DEV update 5 include:
1. Detailed collision materials in YBN for grass, pavement slabs and concrete.
2. Watch Dogs textures for roads and some prop detailing counterparts.
3. Building collisions have been added, no more sea dipping from within ground level.
4. Added more props across the city, including fire hydrants, surveillence CCTV cameras, electric utility transformator boxes.
5. Navmesh tweaking continues with added ped density, meshes were optimized as a more convenient method for flag setup and configuration. Various gameconfig and settings were tested to manipulate population spawns.
6. Popzones development to feature native NPC group lookup for spawning different of varying vehicles and peds across the map with stronger presence.
7. Light pollution timecycle modifier has been added and assigned to complement the urban areas at night with appropriate sky colors and distant fog. Big thanks to community over at The Mile High Club Discord server for helping out with assisting information on this one.
8. Popzones for spawning vanilla based urban, beach population density (applicable to vehicle and NPC pedestrians).
9. Vertex color fixes, no more dark color shades in distance.
10. Traffic paths improvement, less bumpy spawns, improved driving order.
11. Optimized and reduced DLC data clutter, added filesize compatibility for use with FiveM: https://fivem.net/.
12. OPTIMAL CONFIG SETUP folder for additional layer of increasing. population density (gameconfig.xml). Use settings.xml at your own risk, experimental.
Fixes in DEV update 5.5 include:
1. Navmesh recreation from scratch with seperated road and pavement layers, extended map navigation for ped NPC's.
2. Recreated setup for layering population density NPC spawns to spawn peds as realistic as possible in terms of city density of real life. This features how many peds are spawned per each area of a navmesh.
3. Traffic paths received a major patch to spawn vehicle traffic on normal height and as closest to vanilla spawns. Lanes were optimized to stop vehicles from driving on sidewalks and hitting their street prop counterparts.
4. Ped nodes were added and merged into traffic path data for enabling peds to wait on street xing. Pedestrians will now respond to traffic lights and oncoming road vehicles to make sure they crossed the streets safe as can be.
5. Completed work on popzones.ipl to define NPC and traffic zones of spawning on city district basis. Beach ped types and traffic will spawn on LAKE SHORE DRIVE and a small chunk of the park area with the Ferris Wheel and business types on rest of the map.
6. Birch tree bases were added on the streets for greater realism and improved environment immersion.
7. Added more props and vegetation across the city. Included are dumpsters, new trash bins, news dispensers, trash bags, phone booths, telephone boxes, mail bins, vegetation in the park with Ferris Wheel and Wacker Drive.
8. Ground collision setup for procedural object spawns. Procedural trash is now spawning next to waste disposal prop objects and in Milennium park vicinity.
Previous post with GTA 5 Chicago DEV update 5 release: https://www.patreon.com/posts/43782436
More information and media will be published as it gets developed.
Get early access to map dev builds on FV Design Patreon: https://www.patreon.com/fvdesign
Related content:
GTA 5 Chicago - Edited Race Map Pack (1st vid)
https://youtu.be/e1IgddJQeNU
GTA 5 Chicago DEV update 5
https://youtu.be/yS_8y_hxh9o
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