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January 12th Release Date
The map is now completely ready for release! With Cold War's Mid-Season update coming out January 14th and Logical Edit's Kowloon coming out January 22nd, i've pushed the release date 2 days early as the map is ready anyways.

Gobblegum Machine
Using func_vehicle's gobble gum fix, i've been able to add Gobblegum machines around the map that use a custom pool of gobblegums and actually cost points.

The price logic works the same but the base price is 500 like it is supposed to be. The gobblegum selection is a pool of gums i've defined in a table with more powerful gums being rarer, it does not take the gobblegums you have selected. Along with that, i've completed removed some gobblegums like perkaholic.

Now that the gobblegum machine is balanced gameplay wise, I will be adding it to all future maps, as it is a nice feature to have.


Fighter Fizz & ICU
The collaboration between myself, Logical Edits, Symbo & Xela. Of course these perks had to be added! I will be creating a video detailing exactly how these perks work in the future.


Ammo Crates
Simple one-time use collectables around the map that refill your current weapon's ammo. These never respawn so use them wisely!


Buildable Shield Parts
Simple change to the parts, since personally I am not a fan of hunting for parts as it doesn't require logic solving, i've added glowing effects to the parts to make them stand out for easy finding. I believe that finding parts shouldn't be hard as it just turns into mindless vacumming along walls holding F or Square or X.



Easter Eggs
Along will a fully fledged main quest that features extra areas, lockdowns, parkour and more, i've been adding various side easter eggs that each have their own rewards like a free wunderwaffe, free widow's wine and a music easter egg.

Can't wait to watch you all go easter egg hunting!

Sound Design
Just like Evkla, i've been lucky enough to have Johnathan (Skalv) produce some sounds for me. He's made 3 underscores for Hackerspace to fit along with the idea of you being inside of a simulation that is glitching / corrupting. Underscores are ambient music that play under everything, so they're subtle when you are playing. I've attached the files along with the various sounds in attachments for you to listen!

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