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PROJECT VICTIS: TRANZIT
Here is the current progress with my Tranzit remake for Black Ops 3.
Progress wouldn't possibly be this quick if it wasn't for Clix, iSayPwn & ZeRoY sending me their buildings they made!


Story
"Victis after waking up from the cryochambers in the Alcatraz Lab are teleported to back Tranzit to retrieve an ancient relic that was lost in Earth's destruction prior to Moon for a "counter to his plan". Retrieving this relic is the first key to help save the universe, the second key will have to be built, an agarthan device in the Siberian Wasteland."

To summarize this: Victis fuck off from Blood of the Dead to Tranzit which is set just moments before the events of Moon, before fucking off again to Tag Der Toten for the finale.


Bus Depot
The building was sent to me by iSawPwn (who made it for unknown reasons) and so far i've relit, retextured some parts, redone a bit of the geo & of course make all the terrain around it and fixed some things. The Tranzit Bus is actually a model from a Black Ops 4 multiplayer map which was a museum based on zombies related things. Also, there is no way that Treyarch weren't at least planning on remaking Tranzit.



Farm
Clix very kindly sent me over his Farm prefabs that he did for his Farm Remastered map released back a while ago! I've changed this up a lot and expanded upon it to give Farm more purpose (instead of the usual: get double tap, leave and never come back). Again essentially i've done the same things, all the terrain, relighting, texturing, etc..



Diner
Who has played Evil Christmas by ZeRoY & Ardivee? Well in case you haven't, ZeRoY had remade the Diner for that map, and he has sent it to me! The only thing i've done to it so far is relighting and removing all the snow (and christmas lights)!


Tranzit
Now all I have to do is the rest of the map lol but progress seriously wouldn't have been this quick if it weren't for these 3! Tranzit is super, super large and I plan on making it even bigger so there is a lot of work to do.

Now what's everyone's thoughts on a tornado reeking havoc throughout the map or in the vista?


Hackerspace
I'm very excited to bring this one to you! I've been going a little crazy with the easter egg concepts to capture the existing in a simulation idea.

Originally the map was planned to have Modern Warfare 2019 weapons but unfortanetly due to the wonky-ness of them in Black Ops 3, I have decided to go with TheSkyeLord's Black Ops 4 weapon ports.

Here's the current mapping progress thus far:



Minor Delay
There will & has been a minor delay in mapping progress due to an awesome reason! Thanks to all of yours's support, I've been able to buy a new SSD purely for Mod Tools! But this means i've had to redownload the entire tools + black ops 3 and have been slowly transferring over my custom files into the new installation but performance in Radiant / APE is vastly increased thanks to it being on an SSD instead of a HDD.

The target beta release date of August 17th for Hackerspace most likely won't be hit, but shouldn't take much longer :D



Thanks everyone! 

Files

Comments

Ian Donnelly

Pretty dope! Since Transit remake will be set right before moon, are we going to get to see it blow up and turn into Transit that we know and love(lol)? I'm assuming that would smash the barrier of the lighting file size and shit?

H. Graham

My two cents on the tornado: It would be very cool to have it in the vista, but I'm not sure about in the map. Since you're already expanding and changing Tranzit as a whole a bit, my thoughts are to stay as vanilla Tranzit as possible for the actual mechanics of the map.