Home Artists Posts Import Register

Content

Detail Pass: Sewer Gate
As you know the map is in the detail pass stage which basically means hella conduits, hella pipes, hella blends and hella wires. This is definitely one of the most tedious parts in making a map (if i ever see another conduit again im going to eat it). Here's the progress on the Sewer Gate room. Warning: Lots of Images!


Detail Pass: Corridors
Essentially the same things being applied.


Gas Rerouting Step
I've started placing all the pipes necessary for this puzzle of the easter egg which will allow you to get to pack-a-punch. Another effect of clearing the debris via rerouting gas into the tunnel creating an explosion is allow the water to flow freely which is essential to the next step!


Release Date
Now as you know i've stated numerous times that 47 Berkerly Lane will come out in March which may hold true but as we get closer to March it's looking more and more like it won't be done in time, so don't be surprised if it comes out March 31st at 11:59 PM in the slowest timezone. 

I'm trying my best to get as much done as possible and to finalize the project before the deadline.

There's a lot to do scripting wise but i'm confident I can definitely get the passes done in time but I can't promise the scripting will be finished in time as that's not my expertise and there may be unforeseen delays such as bugs or issues that take multiple days of testing and tweaking to fix.

In Poop of the Dead's case, the final update we (Me and Symbo) did (Adding the boss fight) took over a week because of countless issues / bugs we kept running into, we'd spend 10-16 hours a day just working on the script constantly tweaking and testing to ensure it's bug free.

Files

Comments

No comments found for this post.