v0.10 Gameplay Suggestions & Feedback - Discussion (Patreon)
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Hi,
Sorry for the wait, just trying to get this out ASAP now so people have enough time to give me feedback & suggestions on the minor improvements, options and additions they'd like to see made to Terminal Desires from a gameplay perspective.
As you're probably aware, I released the Updated Roadmap yesterday, that has a fairly detailed breakdown of the major additions and changes I plan on making for v0.10. Though there are still many other minor things I didn't bother mentioning since I didn't want to clutter the list up too much with comparatively inconsequential changes. So there are plenty of little things I want to improve upon or fix for v0.10 that wasn't mentioned.
What I am asking from you, the players, is to provide your feedback on which parts of TD you'd like to see improved upon from a gameplay perspective. This is things like Quality of Life improvements, more options to toggle or in some cases dialogue options you feel are missing, combat improvements, item suggestions, any bugs you haven't yet reported and finally any ideas for the new Perks & Traits (Think Fallout style, perk points awarded on level up) + Skills (Skills or professions gain exp individually from character level and have a set number of ranks) that I recently announced will be added to improve character builds/replayability.
In general, it's really just an opportunity for you to give me feedback on what you don't like or find annoying/tedious about playing the game as it is right now, and offer you suggestion on how to improve the flawed systems.
This is not a thread for requesting: new sex scenes, additions to existing sex scenes, characters, enemies, or any new mechanic/feature that would require me to render a number of new images to facilitate. For this discussion, we're only focused on smaller tweaks or additions that would improve TD from a gameplay/immersion/roleplay perspective primarily. And basically just make the game more enjoyable/polished to play all around.
Below are some examples of what I'm talking about. These lists are not exhaustive, but should give you a good idea of what else I have planned for v0.10. There are also some bigger changes that were directly mentioned in the roadmap for v0.10 (Splitting up the "Tiffany is a slut for X" categories further, Hotkeys, Toggle options, Status menu pages, Option to spare & imprison Dr. Milburn after defeating him in combat, etc) so make sure to reference that list first. I probably cover a lot of the big QoL stuff there.
Examples of minor visual changes:
- Adding "cum covered" effects to the dialogue box portrait & menu image for Tiffany while in stealth mode.
- Adding persistent corpse sprites for all of the "Dead" characters/enemies when they are killed that will clean up overnight.
- Watching Tiffany's 2D sprite pick herself up off the ground post-combat sex scene, instead of just resuming gameplay immediately after sex with her already standing idle and ready to move/fight again.
- Add a Dialogue CG for Jebadiah where he isn't holding his pitchfork (when inside his house)
- Different "ova fertilization" popup image for zombie impregnation ("The Fister" only, for now)
- Move "Cum consumed" & "Milk Produced" stat tracking to a new status page where it has more room to remove the text overlap. And add more sex & gameplay stat tracking categories too.
Examples of minor audio changes:
- Adding sfx for all consumable items, and lootable containers.
- Adding more music tracks for some areas/scenes. (Would like to commission some custom tracks for TD but VA lines take priority for now)
Level Design/Map additions:
- Expanding the town map. Adding more buildings & making the layout make more sense.
- Expanding the outskirts areas.
- Adding more sewer sections each with a generator room (see below).
Examples of gameplay additions:
- Dr. Milburn will give Tiffany 1 free OvuHealth pill per day if she's pregnant.
- Get 1 free drink of water per day from the Pharmacy.
- Each sewer section will be dark & require the flashlight until you locate it's corresponding generator room which powers the lights back on.
- Change Fertility altering items to only be temporary effects that last for one day.
- Optional Toggle to add random chance of becoming "Slut for X" at the end of a sex scene if you want to let RNGesus decide what your Tiffany ends up liking. ;)
- Add the option to Submit to Zombie Robert after the initial dodge, and during combat if the player so chooses.
- More idle conversations and things to ask the other characters. (Like how Vanessa has some topics to discuss)
- Add "Tiffany Loves being Degraded" option & corresponding dialogue responses.
Examples of Quality of Life improvements:
- Provide a quick reference list of all the controls and hotkeys from the menu.
- Less intrusive "Item obtained", "X has Joined Party", "Journal Updated" popups.
- Have First Aid Kit/Adrenaline Shot items display the current HP/END levels before use.
Examples of Bug Fixes:
- Prevent Zombies attempting to strip already naked opponents. (when fighting against more than one, or with a companion)
- Fix Tiffany & Lara both attempting to throw the single Grenade in your inventory.
- Fix soft-lock where Jebadiah can get stuck walking back inside his house.
- Fix the potential for Tiffany to know Vanessa's name without having spoken to her.
Now, for this next list, these are just very early WIP examples of some potential perks that could be made. The idea here is that every time Tiffany Levels up, she'll get 1 perk point. Some perks will have requirements before they can be selected. The difference between a "Perk" & "Trait", is that a Perk only comes with benefits to the player where as a Trait will give the player a benefit in exchange for a negative side effect.
Examples of Potential Perks & Traits:
- Perk: Tiffany does 5% more damage with her melee attacks.
- Perk: Tiffany gains 15% more exp from combat.
- Perk: Tiffany requires 1 less END point to resist in combat.
- Perk: Tiffany gains a 5% chance to find random bonus items in lootable containers.
- Trait: Tiffany will gain exp from sex scenes, but will get 50% less exp from combat.
- Trait: Tiffany does 10% more damage when naked, but 10% less when wearing any Outfit Piece (btw, I'm renaming "Armor Pieces" to "Outfit Pieces")
- Trait: Tiffany does 15% more damage with her 9mm pistol, but is 5% more likely to miss.
- Trait: Stealth Mode lasts twice as long before receiving side effects, but then Tiffany is 50% more likely to become addicted.
Skills (or Proficiencies) for TD won't be like level 1-99 or whatever. It instead will be a rank system with maybe only 3 tiers. Each time you gain enough exp in that skill (by doing things related to it) you'll increase your rank in that skill/proficiency and unlock access to new recipes, options, bonuses or I guess even free perks/traits. I don't see any benefit from making "Crafting" a skill with 100 levels for no reason. Makes more sense for Crafting to just have: Rank 0, Rank 1, Rank 2 & Rank 3. But idk, let me know your take I guess. The list below just contains some ideas of potential skills I'm considering at the moment. ofc, I've mentioned crafting, and the fact that I'll be adding new items to facilitate this skill. New Items to craft, alongside material items to use in crafting. Still not sure if you'll be able to "craft" just from the pause menu/inventory or if you should have to be near a workbench/station. So let me know your thoughts on that too.
Examples of Potential Skills (WIP):
- Crafting
- Cooking
- Farming
- Surviving (this could include looting, foraging & the hunger/thirst/sleep type "needs")
- Debating (this would be speech-craft, but named this way so Tiffany can become a "Master Debater" :3 )
- Learning (Some kind of intelligence skill)
- Policing (More on the profession side of things, but I do want something that rewards players when Tiffany does her actual job like she's supposed to :P)
- Whoring
- Breeding
^ There doesn't have to be an "-ing" suffix for all of them, I just like the idea of something like that, haha.
So yeah, gimme all your opinions, critiques and suggestions. Let me have it :) I'll keep an eye on the comments and let people know what I think and what's possible/already planned. So remember to come back here and take a look at other people's ideas too, to give your takes on them as well.
Thank you all for your feedback and support. Sorry I didn't get this out like 2 weeks ago...
~ Jim