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Render Progress: 22 Images (38 with variations) = 100%

Render Editing Progress: 100%

Mapping Progress: 100%

Gameplay/Quest Progress: 100%

Scene/Story Progress: 100%

Testing Progress: 100%


^UPDATE KEY^:

  • Bold = Updated since last edit.
  • Underline = Finished.

^No jokes this time. Just a defeated Tiffany with zombie cum on her face & tits. :)


I'll be editing this post with my progress as I make strides over the next 24 hours or so to get this version done for you guys. Keep in mind that this is only a short version so the percentages represent a smaller amount of total content. Meaning they should progress much faster than compared to v0.03's.

The bulk of what I have left to do is the George scene and "Robert's Legacy" quest stuff. Depending on previous choices made with Robert, there a few different ways the first encounter with George can play out. I've also still got 2 renders to do when I wake up. They are posed, they just need to be rendered. They're taking about 4-5 hours each for this George scene. But I've got plenty to do in the meantime, like edit all the renders that are already done and get them into the game.

I don't expect there to be many big problems this time... but I'll keep you updated.


Also, I've made a minor change to how patron names are ordered in the credits. Previously I was listing credits in the 3 patreon tier's in alphabetical order of all the active patrons at the time of the previous release. This isn't super fair though. Since someone might be a Special forces patron for 3 months, and then cancel their pledge. Why should they be removed from the credits just because they're no longer active when they've still supported the game greatly? At the same time, it didn't feel quite right to keep them in the "Special Forces" credits tier for ever, if they never came back. I figured there should be a way of distinguishing those who have been dedicated supporters, regardless of whether they're currently active or not.

So, what I've done is removed the tier categories from the credits section of the game. Instead, the credits are now simply sorted by total lifetime pledges in descending order. So those who have supported the game the most will be at the top of the credits list. I haven't listed your total pledge amounts there or anything, it's just your patron name still.

I like it better this way, since it allows me to still recognize the contributions of a $10 patron who supported me once, one month ago. While also allowing a $5 patron, who's supported me for 3 months in a row, not be eternally credited behind the $10 patron, despite having contributed a greater total amount over time.

In any-case, for anyone new who doesn't want their patron name to be in the game's credits, let me know and I'll remove you from the list.


Thanks for your support (and patience in advance as I'm sure I've incorrectly predicted this 24 hour eta, as usual...)

~ Jim

Comments

Jimjim3dx

All the images are done, did a few more variations. It's basically just implementing the images in with all the dialogues and testing. But it's probably still going to take me a while. I'm going to get some sleep first, but will get to finishing this when I wake up. I'm trying to be super generous with the ETA's, but we'll see...

Anonymous

It would be nice, if you loose a fight and choose, which sex scene plays, if you could skip that scene afterwards, also does restoring the health of the ovum already work, because I seem to be unable to do that?

Jimjim3dx

I'll add scene skipping in the next version. You should be able to heal some of the ovum's health with 'OvuHealth' pills. It doesn't full restore, it heals the ovum by 50hp. But, there's no upper limit so you can stack them and increase the max hp of the ovum. Sleeping will also heal it. But this is still only day 2 content.

Jimjim3dx

Sex scenes are fully in and tested. Just the different dialogues with George, and some quest stuff to go. Doesn't sound like a lot. But it always seems to take me a long time so I think that ETA of 6~8 hours is still accurate when you factor in export and upload times. :)

Jimjim3dx

Had something unrelated to TD come up that I had to deal with. Despite that, still making good progress. Last little bits now.

Jimjim3dx

Just testing some things, then I'll export, upload, and write up the release post. :0

Anonymous

thank you

Jimjim3dx

Whoops, found a big bug. Will take about 20 minutes to fix. sorry.