v0.10 BETA 3 Changelog & Known Issues (Patreon)
Content
I know, I'm late. But I didn't want to commit to a release date until I was certain I could make it. The DD Zombie scene is in. I'm still finishing up the Futa Zombie scene & there's a bug or two to fix up, but everything else from the previous blog is complete and implemented. So I feel confident to say the build will exported & uploaded some time on July 3rd.
Apologies I wasn't able to get it out before the end of the month. BETA #4 will also come out in July.
~ Jim
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v0.10 - BETA 3 [3/JUL/2024]
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NOTICE!: THIS BUILD DOES NOT CONTINUE THE STORY BEYOND THE PROLOGUE (WHERE v0.09 ENDED).
BETA SAVES *WILL* BE COMPATIBLE WITH v0.10's FULL RELEASE & BEYOND.
PLEASE TAKE NOTE OF THE \\\KNOWN ISSUES\\\ SECTION DOWN BELOW BEFORE PLAYING.
[NOTE #1: You can fastforward dialogue by holding 'W', Skip sex scenes by holding 'X', & hide the dialogue window by pressing 'Ctrl'.]
[NOTE #2: Select "Progression" from the pause menu(or press 'P') to Spend any Perk/Stat points & View Skills/Acquired Perks.]
[NOTE #3: Once ingame, I recommend selecting "Configure Keybinds"('esc'->"Options"->"UI & Keys") to view all the hotkeys.]
CHANGELOG:
*Added the 3 remaining Combat Sex Scenes required for Iris.
VS Female Zombie.
VS Futa Zombie.
VS Double Dick Zombie.
^Zombie Iris vs Tiffany battle & scene will be added in v0.10 BETA 4 (ETA: Late July 2024)
The Zombie Robert encounter can now also be triggered when exiting "Pharmacy - Storage".
* Added 1 new Trait:
Feral Pheromones: "+20% Melee Damage & +3 Agility, but Tiffany will automatically Submit to all Bestial foes."
* Added Hints before most scenes in the Gallery to explain how to get each scene in-game.
This should help players who were confused about how to trigger particular scenes.
Hints are enabled by default but can be toggled in the Gallery Settings ('G' while in the Gallery)
Scenes without hints will get hints in v0.10 BETA 4.
* Added Character Bios to the "Lore" submenu for: Dr. Slater, Sirus, Jebadiah & Debra.
Dr. Slater's Bio updates with more info after DAY 2.
* Adjusted the post-reload message boxes so that they now display the remaining ammo.
* Fixed a bug where Iris's Combat Sex Scenes were accidentally incrementing Debra's sex tracking statistics instead of her own.
* Fixed the 5 missing 9mm Idle "Shocked Expression" Dialogue CG variants for Tiffany's Day 3 bodies.
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KNOWN ISSUES:
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- You may have to whitelist "Game.exe" if your security software falsely quarantines it, preventing the game from launching.
- You may encounter a crash with no error message during a story scene that features a boss fight. This appears to be due to the handling of music tracks for boss fights.
You may be able to fix these crashes by going to your PC's Sound Settings -> Output Device Properties -> Additional Device properties -> Advanced -> And then selecting a 16 bit 48000Hz Default Format.
- Only if you made a save file in the original BETA 1 upload: Loading that save file may give a repeating "Loading Error" message prompting the player to "Retry".
This can be fixed by overwriting the save the file while receiving the error message, then -> closing the game, then -> relaunching the game and loading that overwritten save file.
You will then be able to resume playing that save file without the repeating error message.
- Changing the "Text Speed" option from the default value of 10, will cause issues with the timing of certain voice lines that are set to auto-progress their associated dialogue boxes. In particular, the “instant” value will likely cause these voice lines to be cut off before the line has finished playing.
- The "PROGRESS" statistic may not correctly add up to 100% even after completing every current piece of content possible.
- The Zombies from the club section on "Casino - Floor 1"(Day 2) will not pause their movement while the player navigates the in-game(map-based) menus; e.g. the progression submenus.
- Zombies may climb on top of the "Casino - Basement 3" shipping crates on Day 2, after Tiffany herself climbs up.
- When "Autosave on Map Load" is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots. This could cause an autosave you wished to keep to be overwritten, so remember to occasionally make manual saves. Pressing '2' Will allow you to create a named save, which is useful for reminding yourself which part of the game that save was up to.
- The "HP Bug", where Tiffany's Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.
- When first entering the Casino, Terry's Flashlight beam has a tendency to lag behind his current position when he starts to move.