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Sorry for the lack of communication. I was sick for a few days, but that's not a good excuse to keep you all in the dark. I just typically avoid posting unless I have something to show or say.

I haven't announced a release date still because I haven't met my previous prerequisite for doing so, but I'm getting there. As of this post I have finished & implemented the Iris vs Female Zombie Combat Sex Scene. (Pictured above) There's a bit more work to do, but after I complete & implement her DD Zombie & Futa Zombie Combat Sex scenes, I'll be back to announce a release date, but it will inevitably be this week. I know this is half a month later than I was targeting so I apologize for not being able to deliver on schedule.

This build isn't going to be very extensive. Despite being around 2 months since BETA #2, this has ended up being far less than 1 month's worth of actual work time after all is said and done. There will be a BETA #4 in July (Hopefully actual mid July this time) and that should close the book on Iris's remaining scenes (Ziris vs Tiffany, Iris vs Dr. Milburn) & more, permitted my luck can catch a break for once.

Anyway, moping aside, there are a number of smaller things also coming to BETA #3 aside from those 3 new combat scenes & new voices lines for the Tiffany vs Zombert encounter, so I'll spend the rest of this post going over what else you can expect in this build:

^ While implementing the Zombie Robert voice lines, I also finally went ahead & allowed the encounter to trigger when entering the scene from the "Pharmacy - Storage" map (green arrow) and not just "Phramacy - Level 2" (red arrow). This has something that has annoyed me since v0.02 when this scene was first added. And probably confused many players who cleared all the zombies but needed to go up stairs again to trigger Robert's transformation.

I have added are "Hints" that are displayed in the Gallery before every scene which informs players of how to access that scene in-game:

This is something that understandably always comes up, especially for the more hard to trigger or off-the-beaten-path-scenes. Not as good as a full walk-through, but hopefully good enough to give unfamiliar players a chance to find all these scenes for themselves.

These Hints are enabled by default, but you can disable them from the Gallery Settings ('G' by default) if you don't want the extra button press to dismiss the hint before each scene:

I've adjusted the post-reload message boxes so that they now display the remaining ammo:

 ^ Not as useful in combat where that info is readily available, but handy for when reloading outside of combat with the hotkey, to keep an eye on how much ammo you've got without having to open up the menus.

I've added one new Trait - Feral Pheromones:

^ Yes, including those ones if they are enabled. Regardless, there will be additional types of Bestial Hybrid Zombies in future releases. This trait will make Tiffany immediately use the 'Submit' Sex Move when coming into contact with one of these enemies on the map, bypassing combat entirely. It also has the side effect of immediately making her a slut for those types when selecting the Trait.

This Trait is based on a suggestion from the discord. So while I already have a large backlog to get through, I encourage people to submit ideas for additional Perks/Traits. I intend to keep adding more when I can to increase the amount of ways you can build you Tiffany & customize her gameplay/progression.

I'm also adding Character Bios to the "Lore" submenu for: Dr. Slater, Sirus, Jebadiah & Debra:

I also don't believe I've properly shared the promo renders I did for these earlier Male Characters in a blog post before. Done recently for their Bio Pages (Female Characters, and more recent male characters had proper promo renders already). So I've included them in the post above for those who care about these guys :P

 

Apart from that, and some minor fixes, that's pretty much all there is to BETA #3 at the moment. And I don't think I'll have the luxury of adding anything else other than finishing up what I've already mentioned here. I'd like to add more/the rest of the non-TQ 2D commissions as collectible Art Cards, more voices or a WIP implementation of a future scene, but I don't want to withhold the release any later than I have to.

I'll keep you posted over the next few days as I get the DD & Futa Zombie scenes in, so thank you for bearing with me and sorry again for the poor communication. I will progress the $3+ tier poll tomorrow, so remember to vote if you haven't done so already.

 ~ Jim

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Comments

Bibi Bimbo

when will Full game be able for play

Jimjim3dx

When it's done/as soon as I can. Depends what you mean by "Full game" if you mean the Full Release of v0.10, then in a couple of months/builds time. Basically once I've finished up everything I've previously previewed/teased for v0.10, but we're getting close now. If you mean the entire story/final version of the whole game well that's years away as the story is still in the prologue & no more than 20% complete.