Taurin Rework Zbrush Sculpt (Patreon)
Published:
2018-04-07 02:36:30
Imported:
2022-06
Content
So, after realizing my current Taurin 3D model badly needed a rework before the next animation, I spent this week doing just that. It started off as a vaguely Taurin-shaped blob in 3DS Max that I imported into Zbrush to sculpt. By yesterday evening, the sculpting was finished and I started on coloring.
During tonight's Patreon-exclusive stream, I finished the coloring, touched up the sculpting and began constructing the low poly (relative to Zbrush) version of him to be animated in 3DS Max. I still need to continue building the low poly model and transfer the color data, but hopefully by this time next week, I'll be ready to start rigging ^.^
Enjoy!
The character model sheet and a time lapse of my progress on this model are available in my previous Patreon posts.