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So, after realizing my current Taurin 3D model badly needed a rework before the next animation, I spent this week doing just that.  It started off as a vaguely Taurin-shaped blob in 3DS Max that I imported into Zbrush to sculpt.  By yesterday evening, the sculpting was finished and I started on coloring.

During tonight's Patreon-exclusive stream, I finished the coloring, touched up the sculpting and began constructing the low poly (relative to Zbrush) version of him to be animated in 3DS Max.  I still need to continue building the low poly model and transfer the color data, but hopefully by this time next week, I'll be ready to start rigging ^.^

Enjoy!

The character model sheet and a time lapse of my progress on this model are available in my previous Patreon posts.

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