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(Yes, I've finally accepted the fact that it's never weekly. Biweekly is what it will be called from now on.)

Hello everybody and welcome to another Babus report! 

First of all. Woah! Lots of new people around here. Me and my teammate Swingwren are super happy about the warm reception of Angel Under's first public version. With your support, there's no doubt it will grow fast and strong!

Okay, now for what's next.

As a lot of you are already suspecting, we are now working on the gunplay part of Angel Under. It is the second great challenge of this project, the third and the last being the open world features. 

Of course, we plan the gunplay version of this game to be a lot more rich than the prototype's. For example, we expect it to have a lot more areas to explore, and to that end, we've developed a system that allows us to create new rooms very fast. As you can see in the pic, just with a very sketchy design we can automatically create a beautiful new room! (Now we only have to figure out how to implement this plugin in Unity)

Also, we are working on Erin's gunplay moveset: Erin can now shoot with her weapon, and also she can dash (Shift button) or make a downward kick in the air (Space + S). It's still in a very rough state and needs lots of refinement, but you can test it in the newest development build!

 
Development build post 

(To access the demo gunplay room, do it from the main menu)


See you soon guys!

Babus


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