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Here's where it starts getting a little complicated in our MD to Daz Journey: after the Transfer Utility runs, you'll likely find some issues with how the garment behaves. 

Problem areas are usually under the arms, in between the legs, and sometimes in elbow and knee bends. This is caused by a combination of un-smooth or wrongly assigned weight maps and auto generated corrective morphs.

In this video we'll take a look at finding and fixing the weight maps, then smoothing them out with the Node Weight Brush tool in Daz Studio. To make this look fantastic we'll also need to update the auto generated corrective morphs, and we'll learn more about this in the next video. 

Enjoy!

Files

Fixing Weight Maps after Rigging in Daz Studio

This is "Fixing Weight Maps after Rigging in Daz Studio" by Jay Versluis on Vimeo, the home for high quality videos and the people who love them.

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