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Hello Supporters!

I have an early access episode for you  today, in which I'll show you how to create an eye morph for the Genesis  9 Eye Attachment that will follow your figure morph. On some  characters, eye adjustments are necessary that need to follow how much  the figure morph is dialled in.

The new eye and mouth attachments  behave like follower clothing, so when your figure morph is not  detected in the object, Daz Studio will create one for you with the same  name. It doesn't know how to handle it properly, so it doesn't always  work well. We can model the desired change and overwrite the morph, much  the same way we would deal with a clothing fit morph for a custom  character shape. As long as our imported morph has the same name as the  one we're dialling in on the main figure, Daz Studio will know what to  do with it.

For this example I'm using Keiko 6, a figure I've  converted from a Genesis 2 character. For the release version, I'm only  focussing on the principle of creating the morph. I thought it might be  valuable to see how I actually model the changes in Blender, so I also  have a somewhat chaotic Supporter Exclusive video about the process.

Enjoy!

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In this episode I'll show you how to create an eye morph for the Genesis 9 Eye Attachment that will follow your figure morph. On some characters adjustments...

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