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I've made this promo for our upcoming Daz+ Pro Artist stream, in which Chris Cox shows us how to setup dForce properties on a garment he's created in Marvelous Designer (or rather, in CLO3D if we want to be pedantic). I wanted to show drape and thought a skirt with legs might work. I've spend some time getting the pose right, then simulated in Daz Studio. This looked OK for the most part, but the dress needed to be a little longer, so I've adjusted the bottom seam in Hexagon. 

After the simulation the garment looked OK, but as it often happens, there was a little bit of lumpiness going on that I've smoothed out with ZBrush. The final step was compositing in Photoshop, at which point I've realised that the framing was off and I needed a wider shot. It's the perfect example of doing a complete round trip back to the beginning of the pipeline, rendering again to that the end result looks like the vision you had. Don't be afraid to do this several times, it's how it works in any artistic medium.

I thought I'd share this and some screenshots of the process with you :-)

If you're a Daz+ subscriber, join us this Saturday at 4pm EST (you'll get an email with the link from Daz for this - and in case you don't, there's a thread in the Daz+ forum).

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Katya Poubants

Hi Jay! Love your content, always and forever 😊. But thinking to myself, what's the point of simulating in Daz when you want to make a still image? With all fixing and stuff... If you work in CLO already.... Instead, I would love to investigate the possibility to make simulations of animations of clothes made in Clo, inside Daz. Thank you so much for everything! Katya

Jay Versluis

Hi Katya! Good questions, dForce is free, and it's OK for stills inside Daz Studio. The problem with conforming follower clothing is that some custom figure morphs introduce artefacts in the clothing. This happens when a figure has a special morph that the clothing doesn't have, so Daz Studio guesses what it should look like and gets it wrong most of the time. dForce alleviates this, as it can do a drape pass and make clothing look more realistic. It takes much longer than Marvelous Designer does, but alas it's free and often a one-click affair. It is possible to drape in MD, but not everyone can afford it. If the clothing originates in MD as patterns you'll have to setup materials in Daz Studio. If the clothing originates in Daz Studio, you can export as OBJ, drape, then bring back the morph for a still. For animations, there's no easy way to make this work. The best way to make it happen is via MDD export from Daz Studio (FBX and Collada screw things up), drape the cloth in MD, then export as OBJ Sequence. This can be imported into Daz Studio with a script called AnimMoprh and dials up one morph per frame of the animation. That's the only way I know that reliably works for exchanging animations.