dForce from Scratch Promo (Patreon)
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I've made this promo for our upcoming Daz+ Pro Artist stream, in which Chris Cox shows us how to setup dForce properties on a garment he's created in Marvelous Designer (or rather, in CLO3D if we want to be pedantic). I wanted to show drape and thought a skirt with legs might work. I've spend some time getting the pose right, then simulated in Daz Studio. This looked OK for the most part, but the dress needed to be a little longer, so I've adjusted the bottom seam in Hexagon.
After the simulation the garment looked OK, but as it often happens, there was a little bit of lumpiness going on that I've smoothed out with ZBrush. The final step was compositing in Photoshop, at which point I've realised that the framing was off and I needed a wider shot. It's the perfect example of doing a complete round trip back to the beginning of the pipeline, rendering again to that the end result looks like the vision you had. Don't be afraid to do this several times, it's how it works in any artistic medium.
I thought I'd share this and some screenshots of the process with you :-)
If you're a Daz+ subscriber, join us this Saturday at 4pm EST (you'll get an email with the link from Daz for this - and in case you don't, there's a thread in the Daz+ forum).