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In this episode I'll explain the intricacies of a scroll selection menu in Unreal Engine. I've managed to implement it using buttons inside a Wrap Box inside a Scroll Box). The menu shows up when I press a button, stores a value, and lets me plant a vegetable depending on what I've selected. Works with the mouse, keyboard and gamepad.

The key to gamepad success is to give one button (any button) keyboard focus manually when the menu is displayed. Written instructions with screenshots can be found here: https://www.versluis.com/2020/09/scrolling-menu-ue4/ 

I'm explaining more about the gamepad navigation implementation here:  https://www.versluis.com/2020/09/gamepad-navigation-ue4/  (thanks to Dean Ashford for this tip).

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