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Quick update on my Synty Farm project I keep playing with: Now the plants grow from small to full size, and can only be harvested when they're fully grown. I'll also talk about the the harvesting process by using an abstract Plant class.

In addition, I'll explain how I added two counters to the screen. I'm really excited to find out more about Unreal Engine. Who knows, maybe Jay's Farm will be another demo one day? 

I'm currently trying my hand at adding a selection menu so that players can pick what vegetable they can plant. Stay tuned!

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