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Hello Supporters! I've spent the weekend recoding and editing  several more instalments in our little MD to Daz series, for a total of 5  new videos! Three of which are English and two are in German, and I'm  still polishing off a few edits on the last two, but here's what's  finished for your viewing pleasure.

This part deals with saving  out our entire garment so that it becomes distributable, and it's a  little complex. We need to create a new folder structure, map it in Daz  Studio, make sure the textures are in that folder, then applied from  there to our garment, and finally we save the whole thing out with a  relatively complex Daz function. This is necessary to create a  distributable folder that others can add to their library.

For the English version I've split this out into two videos, while the German version has it all in one episode:

The next episode deals with saving full body corrective morphs to our setup, after which it's ready for distribution.

I'm  planning on making one final instalment in the series that deals with  sending the whole outfit over to Unreal Engine and applying some  animations. It's going to be a beefy one, and I might split this into  two parts, the second of which focusses on rendering the animation out. I  haven't seen many tutorials dealing with that side of Unreal Engine.

Got  to dash off to the dentist now, for the appointment I was supposed to  have last week (I'm getting my third crown at the bottom left). Wish me  luck!

Files

MD 12 Saving Outfit EN.mp4

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